Freeslot
MT_MEATOP
S_MEAT_IDLE
S_MEAT_ATTACK
spr_norw

State S_MEAT_IDLE
SpriteName = NORW
SpriteFrame = A
Duration = 5
Next = S_MEAT_IDLE
Action = A_Look
Var1 = 0
Var2 = 0

State S_MEAT_ATTACK
SpriteName = NORW
SpriteFrame = A
Duration = 5
Next = S_MEAT_ATTACK
Action = A_HomingChase
Var1 = 37*FRACUNIT
Var2 = 0

Object MT_MEATOP
MapThingNum = 1337
SpawnState = S_MEAT_IDLE
SpawnHealth = 999
SeeState = S_MEAT_ATTACK
SeeSound = sfx_none
ReactionTime = 1
AttackSound = sfx_none
PainState = S_NULL
PainChance = 200
PainSound = sfx_None
MeleeState = S_NULL
MissileState = S_NULL
DeathState = S_XPLD1
XDeathState = S_NULL
DeathSound = sfx_pop
Speed = 3
Radius = 25*FRACUNIT
Height = 20*FRACUNIT
DispOffset = 0
Mass = 100
Damage = 0
ActiveSound = sfx_none
Flags = MF_MISSILE
RaiseState = S_NULL
