Freeslot
MT_IVYCAMEO
MT_IVYSHOES
MT_IVYGLOVES
SPR_IVY_
S_IVY_SCALE
S_IVY
S_SHOES_SCALE
S_SHOES
S_GLOVES_SCALE
S_GLOVES
sfx_eep

Sound sfx_eep
Singular = 1
Priority = 64
Flags = SF_X8AWAYSOUND|SF_X4AWAYSOUND|SF_X2AWAYSOUND
Caption = Purr

State S_IVY_SCALE
SpriteName = IVY_
SpriteFrame = A
Action = A_SetScale
Var1 = 6*FRACUNIT/10
Var2 = 0
Duration = 1
Next = S_IVY

State S_IVY
SpriteName = IVY_
SpriteFrame = A
Action = A_Scream
Duration = 70
Next = S_IVY

State S_SHOES_SCALE
SpriteName = IVY_
SpriteFrame = C
Action = A_SetScale
Var1 = 7*FRACUNIT/10
Var2 = 0
Duration = 1
Next = S_SHOES

State S_SHOES
SpriteName = IVY_
SpriteFrame = C
Duration = -1
Next = S_SHOES

State S_GLOVES_SCALE
SpriteName = IVY_
SpriteFrame = B
Action = A_SetScale
Var1 = 7*FRACUNIT/10
Var2 = 0
Duration = 1
Next = S_GLOVES

State S_GLOVES
SpriteName = IVY_
SpriteFrame = B
Duration = -1
Next = S_GLOVES

Object MT_IVYCAMEO
#$Name Ivy Cameo
#$Sprite IVY_A0
MapThingNum = 2578 #Change to something.....
SpawnState = S_IVY_SCALE
Radius = 32*FRACUNIT
Height = 64*FRACUNIT
DeathSound = sfx_eep
Flags = MF_SCENERY|MF_NOGRAVITY|MF_RUNSPAWNFUNC

Object MT_IVYSHOES
#$Name Ivy shoes
#$Sprite IVY_C0
MapThingNum = 2577 #Change to something.....
SpawnState = S_SHOES_SCALE
Radius = 32*FRACUNIT
Height = 64*FRACUNIT
Flags = MF_SCENERY|MF_NOGRAVITY|MF_RUNSPAWNFUNC

Object MT_IVYGLOVES
#$Name Ivy gloves
#$Sprite IVY_B0
MapThingNum = 2576 #Change to something.....
SpawnState = S_GLOVES_SCALE
Radius = 32*FRACUNIT
Height = 64*FRACUNIT
Flags = MF_SCENERY|MF_NOGRAVITY|MF_RUNSPAWNFUNC