MainCfg
GameData = uninterrupted_data.dat

Emblem 1
Hint = backtracking gets you somewhere
Type = Global
Tag = 779
MapNum = U2
Sprite = A
Color = SKINCOLOR_MIDNIGHT

Emblem 2
Hint = dfkgldfjghdjkfgha;khg
Type = Global
Tag = 783
MapNum = U1
Sprite = A
Color = SKINCOLOR_MIDNIGHT

Emblem 3
Hint = perhaps instead of going near the rings,\\go the opposite way
Type = Global
Tag = 784
MapNum = U1
Sprite = A
Color = SKINCOLOR_MIDNIGHT

# emblem act 3
Emblem 4
Hint = going behind a large, obscure wall while fighting a cloudy foe? \\i don't know, that could work
Type = Global
Tag = 896
MapNum = U3
Sprite = M
Color = SKINCOLOR_MIDNIGHT

Emblem 5
Hint = i hate going through intended paths
Type = Global
Tag = 897
MapNum = U3
Sprite = A
Color = SKINCOLOR_MIDNIGHT

Emblem 6
Hint = are you kidding me \\backtrack to a flower's room and check behind her tree
Type = Global
Tag = 780
MapNum = U3
Sprite = M
Color = SKINCOLOR_MIDNIGHT

Emblem 7
Hint = going out of bounds seems to be a bold idea
Type = Global
Tag = 781
MapNum = U3
Sprite = A
Color = SKINCOLOR_MIDNIGHT

Emblem 8
Hint = there must be something behind 2 pillars and a wall
Type = Global
Tag = 782
MapNum = U3
Sprite = A
Color = SKINCOLOR_MIDNIGHT

Emblem 9
Hint = hiding away, behind 3 useful monitors
Type = Global
Tag = 900
MapNum = U2
Sprite = A
Color = SKINCOLOR_MIDNIGHT


# emblems act 2
Emblem 10
Hint = somewhere, someplace, near a fence, near a wall
Type = Global
Tag = 890
MapNum = U2
Sprite = M
Color = SKINCOLOR_MIDNIGHT

# emblems act 4
Emblem 11
Hint = the other way, where a bridge stands
Type = Global
Tag = 891
MapNum = U4
Sprite = A
Color = SKINCOLOR_MIDNIGHT

Emblem 12
Hint = right behind where you start
Type = Global
Tag = 892
MapNum = U4
Sprite = A
Color = SKINCOLOR_MIDNIGHT

Emblem 13
Hint = on top of a tree, somewhere outside cloud industries
Type = Global
Tag = 893
MapNum = U4
Sprite = A
Color = SKINCOLOR_MIDNIGHT

Emblem 14
Hint = somewhere on stacks of boxes that block a grand building
Type = Global
Tag = 894
MapNum = U4
Sprite = A
Color = SKINCOLOR_MIDNIGHT

Emblem 15
Hint = a button is in the door that was once closed
Type = Global
Tag = 895
MapNum = U4
Sprite = A
Color = SKINCOLOR_CARBON

Emblem 16
Hint = going in a small pocket near a button seems pretty unobvious
Type = Global
Tag = 898
MapNum = U2
Sprite = A
Color = SKINCOLOR_MIDNIGHT

Emblem 17
Hint = wow these emblem placements are lazy, \\what do you mean it's just in a crevice near a tree
Tag = 899
MapNum = U2
Sprite = A
Color = SKINCOLOR_MIDNIGHT

Emblem 18
Hint = sometimes i feel very small
Tag = 901
MapNum = U1
Sprite = A
Color = SKINCOLOR_MIDNIGHT

Emblem 19
Hint = puzzles suck don't they, \\it's like you'd need to be a \89cat\80 for this
Tag = 902
MapNum = U1
Sprite = A
Color = SKINCOLOR_MIDNIGHT

Emblem 20
Hint = Going Beyond the End
Tag = 903
MapNum = U1
Sprite = M
Color = SKINCOLOR_MIDNIGHT