Freeslot
SPR_PILR
S_PILRDEBRIS
MT_PILRDEBRIS
SPR_WLDB
S_WALLDEBRIS
MT_WALLDEBRIS

State S_PILRDEBRIS
SpriteName = PILR
SpriteFrame = A|FF_ANIMATE|FF_RANDOMANIM
Duration = -1
Var1 = 4
Var2 = 6
Next = S_NULL

Object MT_PILRDEBRIS
#$Name Pillar debris
#$Sprite NULLA0
#$Category The Odds
MapThingNum = -1
SpawnState = S_PILRDEBRIS
Radius = 37*FRACUNIT
Height = 67*FRACUNIT
ActiveSound = sfx_rocks1
Flags = MF_NOBLOCKMAP|MF_RUNSPAWNFUNC|MF_SCENERY|MF_NOCLIPTHING|MF_NOCLIPHEIGHT
SpawnHealth = 1

State S_WALLDEBRIS
SpriteName = WLDB
SpriteFrame = A|FF_ANIMATE|FF_RANDOMANIM
Duration = -1
Var1 = 4
Var2 = 6
Next = S_NULL

Object MT_WALLDEBRIS
#$Name Wall debris
#$Sprite NULLA0
#$Category The Odds
MapThingNum = -1
SpawnState = S_WALLDEBRIS
Radius = 31*FRACUNIT
Height = 53*FRACUNIT
ActiveSound = sfx_rocks1
Flags = MF_NOBLOCKMAP|MF_RUNSPAWNFUNC|MF_SCENERY|MF_NOCLIPTHING|MF_NOCLIPHEIGHT
SpawnHealth = 1