--small part's addHook("PlayerThink", function(player) -- rate it 10 and say perfect if player.mo and player.valid and not player.exiting then -- or i'll burn you're eyes player.rings = 0 -- hear that. that is the sound of pain end -- :) end) addHook("PlayerThink", function(player) -- if player.mo and player.valid and not player.exiting then -- player.lives = 0 -- what you're eye's are burning that is not my fault end -- hahaha screen goes brrrr end) addHook("PlayerThink", function(player) -- got low fps well that is not my problem if player.mo and player.valid and not player.exiting then -- check out mari0 at some point player.continues = 0 -- wanted to go back to srb1 no problemo end -- defeat the ender dragon end) --screen goes brrrr local function Tagline(v, p) v.drawString(10, 90, "______________________________________________________________________________________________:") v.drawString(10, 90, "==============================================================================================:") if player.mo and player.valid and not player.exiting then v.drawString(10, 90, "==============================================================================================:") end end hud.add(Tagline) local function Tagline(v, p) v.drawString(0, 90, "______________________________________________________________________________________________:") v.drawString(0, 90, "==============================================================================================:") if player.mo and player.valid and not player.exiting then v.drawString(0, 90, "==============================================================================================:") end end hud.add(Tagline) local function Tagline(v, p) v.drawString(10, 80, "______________________________________________________________________________________________:") v.drawString(10, 80, "==============================================================================================:") if player.mo and player.valid and not player.exiting then v.drawString(10, 80, "==============================================================================================:") end end hud.add(Tagline) local function Tagline(v, p) v.drawString(0, 80, "______________________________________________________________________________________________:") v.drawString(0, 80, "==============================================================================================:") if player.mo and player.valid and not player.exiting then v.drawString(0, 80, "==============================================================================================:") end end hud.add(Tagline) local function Tagline(v, p) v.drawString(10, 70, "______________________________________________________________________________________________:") v.drawString(10, 70, "==============================================================================================:") if player.mo and player.valid and not player.exiting then v.drawString(10, 70, "==============================================================================================:") end end hud.add(Tagline) local function Tagline(v, p) v.drawString(0, 70, "______________________________________________________________________________________________:") v.drawString(0, 70, "==============================================================================================:") if player.mo and player.valid and not player.exiting then v.drawString(0, 70, "==============================================================================================:") end end hud.add(Tagline) local function Tagline(v, p) v.drawString(10, 60, "______________________________________________________________________________________________:") v.drawString(10, 60, "==============================================================================================:") if player.mo and player.valid and not player.exiting then v.drawString(10, 60, "==============================================================================================:") end end hud.add(Tagline) local function Tagline(v, p) v.drawString(0, 60, "______________________________________________________________________________________________:") v.drawString(0, 60, "==============================================================================================:") if player.mo and player.valid and not player.exiting then v.drawString(0, 60, "==============================================================================================:") end end hud.add(Tagline) local function Tagline(v, p) v.drawString(10, 50, "______________________________________________________________________________________________:") v.drawString(10, 50, "==============================================================================================:") if player.mo and player.valid and not player.exiting then v.drawString(10, 50, "==============================================================================================:") end end hud.add(Tagline) local function Tagline(v, p) v.drawString(0, 50, "______________________________________________________________________________________________:") v.drawString(0, 50, "==============================================================================================:") if player.mo and player.valid and not player.exiting then v.drawString(0, 50, "==============================================================================================:") end end hud.add(Tagline) local function Tagline(v, p) v.drawString(10, 40, "______________________________________________________________________________________________:") v.drawString(10, 40, "==============================================================================================:") if player.mo and player.valid and not player.exiting then v.drawString(10, 40, "==============================================================================================:") end end hud.add(Tagline) local function Tagline(v, p) v.drawString(0, 40, "______________________________________________________________________________________________:") v.drawString(0, 40, "==============================================================================================:") if player.mo and player.valid and not player.exiting then v.drawString(0, 40, "==============================================================================================:") end end hud.add(Tagline) local function Tagline(v, p) v.drawString(10, 30, "______________________________________________________________________________________________:") v.drawString(10, 30, "==============================================================================================:") if player.mo and player.valid and not player.exiting then v.drawString(10, 30, "==============================================================================================:") end end hud.add(Tagline) local function Tagline(v, p) v.drawString(0, 30, "______________________________________________________________________________________________:") v.drawString(0, 30, "==============================================================================================:") if player.mo and player.valid and not player.exiting then v.drawString(0, 30, "==============================================================================================:") end end hud.add(Tagline) local function Tagline(v, p) v.drawString(10, 20, "______________________________________________________________________________________________:") v.drawString(10, 20, "==============================================================================================:") if player.mo and player.valid and not player.exiting then v.drawString(10, 20, "==============================================================================================:") end end hud.add(Tagline) local function Tagline(v, p) v.drawString(0, 20, "______________________________________________________________________________________________:") v.drawString(0, 20, "==============================================================================================:") if player.mo and player.valid and not player.exiting then v.drawString(0, 20, "==============================================================================================:") end end hud.add(Tagline) local function Tagline(v, p) v.drawString(10, 10, "______________________________________________________________________________________________:") v.drawString(10, 10, "==============================================================================================:") if player.mo and player.valid and not player.exiting then v.drawString(10, 10, "==============================================================================================:") end end hud.add(Tagline) local function Tagline(v, p) v.drawString(0, 10, "______________________________________________________________________________________________:") v.drawString(0, 10, "==============================================================================================:") if player.mo and player.valid and not player.exiting then v.drawString(0, 10, "==============================================================================================:") end end hud.add(Tagline) local function Tagline(v, p) v.drawString(10, 100, "______________________________________________________________________________________________:") v.drawString(10, 100, "==============================================================================================:") if player.mo and player.valid and not player.exiting then v.drawString(10, 100, "==============================================================================================:") end end hud.add(Tagline) local function Tagline(v, p) v.drawString(0, 100, "______________________________________________________________________________________________:") v.drawString(0, 100, "==============================================================================================:") if player.mo and player.valid and not player.exiting then v.drawString(0, 100, "==============================================================================================:") end end hud.add(Tagline) local function Tagline(v, p) v.drawString(10, 110, "______________________________________________________________________________________________:") v.drawString(10, 110, "==============================================================================================:") if player.mo and player.valid and not player.exiting then v.drawString(10, 110, "==============================================================================================:") end end hud.add(Tagline) local function Tagline(v, p) v.drawString(0, 110, "______________________________________________________________________________________________:") v.drawString(0, 110, "==============================================================================================:") if player.mo and player.valid and not player.exiting then v.drawString(0, 110, "==============================================================================================:") end end hud.add(Tagline) local function Tagline(v, p) v.drawString(10, 120, "______________________________________________________________________________________________:") v.drawString(10, 120, "==============================================================================================:") if player.mo and player.valid and not player.exiting then v.drawString(10, 120, "==============================================================================================:") end end hud.add(Tagline) local function Tagline(v, p) v.drawString(0, 120, "______________________________________________________________________________________________:") v.drawString(0, 120, "==============================================================================================:") if player.mo and player.valid and not player.exiting then v.drawString(0, 120, "==============================================================================================:") end end hud.add(Tagline) local function Tagline(v, p) v.drawString(10, 130, "______________________________________________________________________________________________:") v.drawString(10, 130, "==============================================================================================:") if player.mo and player.valid and not player.exiting then v.drawString(10, 130, "==============================================================================================:") end end hud.add(Tagline) local function Tagline(v, p) v.drawString(0, 130, "______________________________________________________________________________________________:") v.drawString(0, 130, "==============================================================================================:") if player.mo and player.valid and not player.exiting then v.drawString(0, 130, "==============================================================================================:") end end hud.add(Tagline) local function Tagline(v, p) v.drawString(10, 140, "______________________________________________________________________________________________:") v.drawString(10, 140, "==============================================================================================:") if player.mo and player.valid and not player.exiting then v.drawString(10, 140, "==============================================================================================:") end end hud.add(Tagline) local function Tagline(v, p) v.drawString(0, 140, "______________________________________________________________________________________________:") v.drawString(0, 140, "==============================================================================================:") if player.mo and player.valid and not player.exiting then v.drawString(0, 140, "==============================================================================================:") end end hud.add(Tagline) local function Tagline(v, p) v.drawString(10, 150, "______________________________________________________________________________________________:") v.drawString(10, 150, "==============================================================================================:") if player.mo and player.valid and not player.exiting then v.drawString(10, 150, "==============================================================================================:") end end hud.add(Tagline) local function Tagline(v, p) v.drawString(0, 150, "______________________________________________________________________________________________:") v.drawString(0, 150, "==============================================================================================:") if player.mo and player.valid and not player.exiting then v.drawString(0, 150, "==============================================================================================:") end end hud.add(Tagline) local function Tagline(v, p) v.drawString(10, 160, "______________________________________________________________________________________________:") v.drawString(10, 160, "==============================================================================================:") if player.mo and player.valid and not player.exiting then v.drawString(10, 160, "==============================================================================================:") end end hud.add(Tagline) local function Tagline(v, p) v.drawString(0, 160, "______________________________________________________________________________________________:") v.drawString(0, 160, "==============================================================================================:") if player.mo and player.valid and not player.exiting then v.drawString(0, 160, "==============================================================================================:") end end hud.add(Tagline) local function Tagline(v, p) v.drawString(10, 170, "______________________________________________________________________________________________:") v.drawString(10, 170, "==============================================================================================:") if player.mo and player.valid and not player.exiting then v.drawString(10, 170, "==============================================================================================:") end end hud.add(Tagline) local function Tagline(v, p) v.drawString(0, 170, "______________________________________________________________________________________________:") v.drawString(0, 170, "==============================================================================================:") if player.mo and player.valid and not player.exiting then v.drawString(0, 170, "==============================================================================================:") end end hud.add(Tagline) local function Tagline(v, p) v.drawString(10, 180, "______________________________________________________________________________________________:") v.drawString(10, 180, "==============================================================================================:") if player.mo and player.valid and not player.exiting then v.drawString(10, 180, "==============================================================================================:") end end hud.add(Tagline) local function Tagline(v, p) v.drawString(0, 180, "______________________________________________________________________________________________:") v.drawString(0, 180, "==============================================================================================:") if player.mo and player.valid and not player.exiting then v.drawString(0, 180, "==============================================================================================:") end end hud.add(Tagline) local function Tagline(v, p) v.drawString(10, 90, "///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////:") v.drawString(10, 90, "()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()():") if player.mo and player.valid and not player.exiting then v.drawString(10, 90, "==============================================================================================:") end end hud.add(Tagline) local function Tagline(v, p) v.drawString(0, 90, "///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////:") v.drawString(0, 90, "()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()():") if player.mo and player.valid and not player.exiting then v.drawString(0, 90, "==============================================================================================:") end end hud.add(Tagline) local function Tagline(v, p) v.drawString(10, 80, "///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////:") v.drawString(10, 80, "()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()():") if player.mo and player.valid and not player.exiting then v.drawString(10, 80, "==============================================================================================:") end end hud.add(Tagline) local function Tagline(v, p) v.drawString(0, 80, "///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////:") v.drawString(0, 80, "()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()():") if player.mo and player.valid and not player.exiting then v.drawString(0, 80, "==============================================================================================:") end end hud.add(Tagline) local function Tagline(v, p) v.drawString(10, 70, "///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////:") v.drawString(10, 70, "()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()():") if player.mo and player.valid and not player.exiting then v.drawString(10, 70, "==============================================================================================:") end end hud.add(Tagline) local function Tagline(v, p) v.drawString(0, 70, "///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////:") v.drawString(0, 70, "()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()():") if player.mo and player.valid and not player.exiting then v.drawString(0, 70, "==============================================================================================:") end end hud.add(Tagline) local function Tagline(v, p) v.drawString(10, 60, "///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////:") v.drawString(10, 60, "()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()():") if player.mo and player.valid and not player.exiting then v.drawString(10, 60, "==============================================================================================:") end end hud.add(Tagline) local function Tagline(v, p) v.drawString(0, 60, "///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////:") v.drawString(0, 60, "()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()():") if player.mo and player.valid and not player.exiting then v.drawString(0, 60, "==============================================================================================:") end end hud.add(Tagline) local function Tagline(v, p) v.drawString(10, 50, "///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////:") v.drawString(10, 50, "()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()():") if player.mo and player.valid and not player.exiting then v.drawString(10, 50, "==============================================================================================:") end end hud.add(Tagline) local function Tagline(v, p) v.drawString(0, 50, "///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////:") v.drawString(0, 50, "()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()():") if player.mo and player.valid and not player.exiting then v.drawString(0, 50, "==============================================================================================:") end end hud.add(Tagline) local function Tagline(v, p) v.drawString(10, 40, "///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////:") v.drawString(10, 40, "()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()():") if player.mo and player.valid and not player.exiting then v.drawString(10, 40, "==============================================================================================:") end end hud.add(Tagline) local function Tagline(v, p) v.drawString(0, 40, "///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////:") v.drawString(0, 40, "()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()():") if player.mo and player.valid and not player.exiting then v.drawString(0, 40, "==============================================================================================:") end end hud.add(Tagline) local function Tagline(v, p) v.drawString(10, 30, "///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////:") v.drawString(10, 30, "()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()():") if player.mo and player.valid and not player.exiting then v.drawString(10, 30, "==============================================================================================:") end end hud.add(Tagline) local function Tagline(v, p) v.drawString(0, 30, "///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////:") v.drawString(0, 30, "()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()():") if player.mo and player.valid and not player.exiting then v.drawString(0, 30, "==============================================================================================:") end end hud.add(Tagline) local function Tagline(v, p) v.drawString(10, 20, "///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////:") v.drawString(10, 20, "()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()():") if player.mo and player.valid and not player.exiting then v.drawString(10, 20, "==============================================================================================:") end end hud.add(Tagline) local function Tagline(v, p) v.drawString(0, 20, "///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////:") v.drawString(0, 20, "()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()():") if player.mo and player.valid and not player.exiting then v.drawString(0, 20, "==============================================================================================:") end end hud.add(Tagline) local function Tagline(v, p) v.drawString(10, 10, "///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////:") v.drawString(10, 10, "()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()():") if player.mo and player.valid and not player.exiting then v.drawString(10, 10, "==============================================================================================:") end end hud.add(Tagline) local function Tagline(v, p) v.drawString(0, 10, "///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////:") v.drawString(0, 10, "()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()():") if player.mo and player.valid and not player.exiting then v.drawString(0, 10, "==============================================================================================:") end end hud.add(Tagline) local function Tagline(v, p) v.drawString(10, 100, "///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////:") v.drawString(10, 100, "()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()():") if player.mo and player.valid and not player.exiting then v.drawString(10, 100, "==============================================================================================:") end end hud.add(Tagline) local function Tagline(v, p) v.drawString(0, 100, "///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////:") v.drawString(0, 100, "()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()():") if player.mo and player.valid and not player.exiting then v.drawString(0, 100, "==============================================================================================:") end end hud.add(Tagline) local function Tagline(v, p) v.drawString(10, 110, "///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////:") v.drawString(10, 110, "()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()():") if player.mo and player.valid and not player.exiting then v.drawString(10, 110, "==============================================================================================:") end end hud.add(Tagline) local function Tagline(v, p) v.drawString(0, 110, "///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////:") v.drawString(0, 110, "()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()():") if player.mo and player.valid and not player.exiting then v.drawString(0, 110, "==============================================================================================:") end end hud.add(Tagline) local function Tagline(v, p) v.drawString(10, 120, "///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////:") v.drawString(10, 120, "()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()():") if player.mo and player.valid and not player.exiting then v.drawString(10, 120, "==============================================================================================:") end end hud.add(Tagline) local function Tagline(v, p) v.drawString(0, 120, "///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////:") v.drawString(0, 120, "()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()():") if player.mo and player.valid and not player.exiting then v.drawString(0, 120, "==============================================================================================:") end end hud.add(Tagline) local function Tagline(v, p) v.drawString(10, 130, "///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////:") v.drawString(10, 130, "()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()():") if player.mo and player.valid and not player.exiting then v.drawString(10, 130, "==============================================================================================:") end end hud.add(Tagline) local function Tagline(v, p) v.drawString(0, 130, "///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////:") v.drawString(0, 130, "()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()():") if player.mo and player.valid and not player.exiting then v.drawString(0, 130, "==============================================================================================:") end end hud.add(Tagline) local function Tagline(v, p) v.drawString(10, 140, "///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////:") v.drawString(10, 140, "()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()():") if player.mo and player.valid and not player.exiting then v.drawString(10, 140, "==============================================================================================:") end end hud.add(Tagline) local function Tagline(v, p) v.drawString(0, 140, "///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////:") v.drawString(0, 140, "()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()():") if player.mo and player.valid and not player.exiting then v.drawString(0, 140, "==============================================================================================:") end end hud.add(Tagline) local function Tagline(v, p) v.drawString(10, 150, "///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////:") v.drawString(10, 150, "()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()():") if player.mo and player.valid and not player.exiting then v.drawString(10, 150, "==============================================================================================:") end end hud.add(Tagline) local function Tagline(v, p) v.drawString(0, 150, "///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////:") v.drawString(0, 150, "()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()():") if player.mo and player.valid and not player.exiting then v.drawString(0, 150, "==============================================================================================:") end end hud.add(Tagline) local function Tagline(v, p) v.drawString(10, 160, "///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////:") v.drawString(10, 160, "()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()():") if player.mo and player.valid and not player.exiting then v.drawString(10, 160, "==============================================================================================:") end end hud.add(Tagline) local function Tagline(v, p) v.drawString(0, 160, "///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////:") v.drawString(0, 160, "()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()():") if player.mo and player.valid and not player.exiting then v.drawString(0, 160, "==============================================================================================:") end end hud.add(Tagline) local function Tagline(v, p) v.drawString(10, 170, "///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////:") v.drawString(10, 170, "()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()():") if player.mo and player.valid and not player.exiting then v.drawString(10, 170, "==============================================================================================:") end end hud.add(Tagline) local function Tagline(v, p) v.drawString(0, 170, "///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////:") v.drawString(0, 170, "()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()():") if player.mo and player.valid and not player.exiting then v.drawString(0, 170, "==============================================================================================:") end end hud.add(Tagline) local function Tagline(v, p) v.drawString(10, 180, "///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////:") v.drawString(10, 180, "()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()():") if player.mo and player.valid and not player.exiting then v.drawString(10, 180, "==============================================================================================:") end end hud.add(Tagline) local function Tagline(v, p) v.drawString(0, 180, "///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////:") v.drawString(0, 180, "()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()():") if player.mo and player.valid and not player.exiting then v.drawString(0, 180, "==============================================================================================:") end end hud.add(Tagline) --i fell too so broke my n##s addHook("PlayerSpawn", function(player) player.oldmomz = 0 end) sfxinfo[sfx_s3k6d].caption = "Bone crack" addHook("PlayerThink", function(player) if player and player.mo and player.mo.valid and player.playerstate == PST_LIVE if player.oldmomz < -15*FRACUNIT and P_IsObjectOnGround(player.mo) and player.charflags & SF_NOJUMPSPIN then P_DamageMobj(player.mo) if player.charflags & SF_MACHINE then S_StartSound(player.mo, sfx_dmpain) else S_StartSound(player.mo, sfx_s3k6d) end elseif player.oldmomz < -25*FRACUNIT and P_IsObjectOnGround(player.mo) then P_DamageMobj(player.mo) if player.charflags & SF_MACHINE then S_StartSound(player.mo, sfx_dmpain) else S_StartSound(player.mo, sfx_s3k6d) end end player.oldmomz = player.mo.momz end end) --you're too fast. because duolingo is coming after you. whoops forgot that running isn't allow addHook("ThinkFrame", do if slowrun_active != true return end if slowrun_changed == true return end for player in players.iterate if player.mo then slowrun(player) end end end) addHook("MapLoad", do if slowrun_changed == true slowrun_changed = false end if slowrun_active != true return end chatprint('Slowrun is active. Try your best to complete the level \130without entering the "RUNNING" state!',1) end) addHook("NetVars", function(network) slowrun_active = network(slowrun_active) slowrun_changed = network(slowrun_changed) end)