FREESLOT
SPR_QUIB
sfx_FHQUIB
S_QUIBIDLE
S_QUIBFOLLOW
S_QUIBHURT
S_QUIBHITCONFIRM

STATE S_QUIBIDLE
SpriteName = SPR_QUIB
SpriteFrame = A
Duration = -1
Var1 = 0 #no. of sprites (starts from 0)
Var2 = 35 #animation speed
Next = S_QUIBIDLE

STATE S_QUIBFOLLOW
SpriteName = SPR_QUIB
SpriteFrame = FF_ANIMATE|B
Duration = -1
Var1 = 3 #no. of sprites (starts from 0)
Var2 = 3 #animation speed
Next = S_QUIBFOLLOW

STATE S_QUIBHURT
SpriteName = SPR_QUIB
SpriteFrame = F
Duration = -1
Var1 = 0 #no. of sprites (starts from 0)
Var2 = 35 #animation speed
Next = S_QUIBHURT

STATE S_QUIBHITCONFIRM
SpriteName = SPR_QUIB
SpriteFrame = G
Duration = -1
Var1 = 0 #no. of sprites (starts from 0)
Var2 = 35 #animation speed
Next = S_QUIBHITCONFIRM

FOLLOWER
Name = Quibble
Icon = ICOFQUIB
Category = UFO
HornSound = DSFHQUIB
DefaultColor = lime
Mode = GROUND
ZOffs = 30*FRACUNIT
Distance = 40*FRACUNIT
Height = 32*FRACUNIT
AngleLag = 3*FRACUNIT
BobAmp = 0
AtAngle = 240
HitConfirmTime = 35
RingTime = 35
IdleState = S_QUIBIDLE
FollowState = S_QUIBFOLLOW
HurtState = S_QUIBHURT
HitConfirmState = S_QUIBHITCONFIRM
