FREESLOT
SPR_MELO
sfx_FHMELO
S_MELOIDLE
S_MELOFOLLOW
S_MELOHURT
S_MELOHITCONFIRM

STATE S_MELOIDLE
SpriteName = SPR_MELO
SpriteFrame = A
Duration = -1
Var1 = 0 #no. of sprites (starts from 0)
Var2 = 2 #animation speed
Next = S_MELOIDLE

STATE S_MELOFOLLOW
SpriteName = SPR_MELO
SpriteFrame = FF_ANIMATE|B
Duration = -1
Var1 = 1 #no. of sprites (starts from 0)
Var2 = 2 #animation speed
Next = S_MELOFOLLOW

STATE S_MELOHURT
SpriteName = SPR_MELO
SpriteFrame = FF_ANIMATE|E
Duration = -1
Var1 = 1 #no. of sprites (starts from 0)
Var2 = 2 #animation speed
Next = S_MELOHURT

STATE S_MELOHITCONFIRM
SpriteName = SPR_MELO
SpriteFrame = D
Duration = -1
Var1 = 0 #no. of sprites (starts from 0)
Var2 = 3 #animation speed
Next = S_MELOHITCONFIRM

FOLLOWER
Name = Melon
Icon = ICOFMELO
Category = UFO
HornSound = DSFHMELO
DefaultColor = lilac
Mode = FLOAT
Scale = 1*FRACUNIT/1
BubbleScale = 0*FRACUNIT
AtAngle = 230
Distance = 40*FRACUNIT
Height = 32*FRACUNIT
ZOffs = 32*FRACUNIT
HorzLag = 3*FRACUNIT
VertLag = 6*FRACUNIT
AngleLag = 8*FRACUNIT
BobAmp = 4*FRACUNIT
BobSpeed = 70*FRACUNIT
HitConfirmTime = 35
RingTime = 35
IdleState = S_MELOIDLE
FollowState = S_MELOFOLLOW
HurtState = S_MELOHURT
HitConfirmState = S_MELOHITCONFIRM
