FREESLOT
SPR_LAMI
sfx_FHLAMI
S_LAMIIDLE
S_LAMIHURT

STATE S_LAMIIDLE
SpriteName = SPR_LAMI
SpriteFrame = FF_ANIMATE|A
Duration = -1
Var1 = 1 #no. of sprites (starts from 0)
Var2 = 3 #animation speed
Next = S_LAMIIDLE

STATE S_LAMIHURT
SpriteName = SPR_LAMI
SpriteFrame = C
Duration = -1
Var1 = 0 #no. of sprites (starts from 0)
Var2 = 35 #animation speed
Next = S_LAMIHURT


FOLLOWER
Name = Lamia
Icon = ICOFLAMI
Category = UFO
HornSound = DSFHLAMI
DefaultColor = turquoise
Mode = FLOAT
Scale = 1*FRACUNIT/1
AtAngle = 230
Distance = 40*FRACUNIT
Height = 32*FRACUNIT
ZOffs = 32*FRACUNIT
AngleLag = 8*FRACUNIT
BobAmp = 4*FRACUNIT
BobSpeed = 70*FRACUNIT
HitConfirmTime = 35
RingTime = 35
IdleState = S_LAMIIDLE
HurtState = S_LAMIHURT