FREESLOT
SPR_FAMI
sfx_FHFAMI
S_FAMIIDLE
S_FAMIHURT
S_FAMIHITCONFIRM

STATE S_FAMIIDLE
SpriteName = SPR_FAMI
SpriteFrame = FF_ANIMATE|A
Duration = -1
Var1 = 3 #no. of sprites (starts from 0)
Var2 = 4 #animation speed
Next = S_FAMIIDLE

STATE S_FAMIHURT
SpriteName = SPR_FAMI
SpriteFrame = FF_ANIMATE|E
Duration = -1
Var1 = 3 #no. of sprites (starts from 0)
Var2 = 3 #animation speed
Next = S_FAMIHURT

STATE S_FAMIHITCONFIRM
SpriteName = SPR_FAMI
SpriteFrame = I
Duration = -1
Var1 = 0 #no. of sprites (starts from 0)
Var2 = 35 #animation speed
Next = S_FAMIHITCONFIRM

FOLLOWER
Name = Familiar
Icon = ICOFFAMI
Category = UFO
HornSound = DSFHFAMI
DefaultColor = mint
Mode = FLOAT
Scale = 1*FRACUNIT/1
AtAngle = 230
Distance = 40*FRACUNIT
Height = 32*FRACUNIT
ZOffs = 32*FRACUNIT
AngleLag = 8*FRACUNIT
BobAmp = 4*FRACUNIT
BobSpeed = 70*FRACUNIT
HitConfirmTime = 35
RingTime = 35
IdleState = S_FAMIIDLE
HurtState = S_FAMIHURT
HitConfirmState = S_FAMIHITCONFIRM
