FREESLOT
SPR_ANTS
sfx_FHANTS
S_ANTSIDLE
S_ANTSFOLLOW
S_ANTSHURT
S_ANTSHITCONFIRM

STATE S_ANTSIDLE
SpriteName = SPR_ANTS
SpriteFrame = A
Duration = -1
Var1 = 0 #no. of sprites (starts from 0)
Var2 = 35 #animation speed
Next = S_ANTSIDLE

STATE S_ANTSFOLLOW
SpriteName = SPR_ANTS
SpriteFrame = FF_ANIMATE|B
Duration = -1
Var1 = 3 #no. of sprites (starts from 0)
Var2 = 3 #animation speed
Next = S_ANTSFOLLOW

STATE S_ANTSHURT
SpriteName = SPR_ANTS
SpriteFrame = F
Duration = -1
Var1 = 0 #no. of sprites (starts from 0)
Var2 = 35 #animation speed
Next = S_ANTSHURT

STATE S_ANTSHITCONFIRM
SpriteName = SPR_ANTS
SpriteFrame = G
Duration = -1
Var1 = 0 #no. of sprites (starts from 0)
Var2 = 35 #animation speed
Next = S_ANTSHITCONFIRM

FOLLOWER
Name = Combat_Ants
Icon = ICOFANTS
Category = UFO
HornSound = DSFHANTS
DefaultColor = moonset
Mode = GROUND
ZOffs = 30*FRACUNIT
Distance = 40*FRACUNIT
Height = 32*FRACUNIT
AngleLag = 3*FRACUNIT
BobAmp = 0
AtAngle = 240
HitConfirmTime = 35
RingTime = 35
IdleState = S_ANTSIDLE
FollowState = S_ANTSFOLLOW
HurtState = S_ANTSHURT
HitConfirmState = S_ANTSHITCONFIRM
