FREESLOT
MT_TELE
SPR_TELE
S_TELEA0
S_TELEB0
S_TELEC0
S_TELED0
S_TELEE0
S_TELEF0
S_TELEG0
S_TELEH0
S_TELEI0
S_TELEJ0
S_TELEK0
S_TELEL0

Thing MT_TELE
#$Sprite TELEA0
MAPTHINGNUM = 4051
SPAWNSTATE = S_TELEA0
SPAWNHEALTH = 1000
SEESTATE = 0
SEESOUND = 0
REACTIONTIME = 8
ATTACKSOUND = 0
PAINSTATE = 0
PAINCHANCE = 0
PAINSOUND = 0
MELEESTATE = 0 
MISSILESTATE = 0
DEATHSTATE = 0
DEATHSOUND = 0
XDEATHSTATE = 0
SPEED = 0
RADIUS = 16
HEIGHT = 24
MASS = 100
DAMAGE = 0
ACTIVESOUND = 0
RAISESTATE = 0
FLAGS = MF_NOCLIP|MF_SCENERY|MF_NOGRAVITY

State S_TELEA0
SPRITENAME = TELE
SPRITEFRAME = A|TR_TRANS20|FF_FULLBRIGHT
DURATION = 2
NEXT = S_TELEB0
ACTION = None
VAR1 = 0
VAR2 = 0

State S_TELEB0
SPRITENAME = TELE
SPRITEFRAME = B|TR_TRANS20|FF_FULLBRIGHT
DURATION = 2
NEXT = S_TELEC0
ACTION = None
VAR1 = 0
VAR2 = 0

State S_TELEC0
SPRITENAME = TELE
SPRITEFRAME = C|TR_TRANS20|FF_FULLBRIGHT
DURATION = 2
NEXT = S_TELED0
ACTION = None
VAR1 = 0
VAR2 = 0

State S_TELED0
SPRITENAME = TELE
SPRITEFRAME = D|TR_TRANS20|FF_FULLBRIGHT
DURATION = 2
NEXT = S_TELEE0
ACTION = None
VAR1 = 0
VAR2 = 0

State S_TELEE0
SPRITENAME = TELE
SPRITEFRAME = E|TR_TRANS20|FF_FULLBRIGHT
DURATION = 2
NEXT = S_TELEF0
ACTION = None
VAR1 = 0
VAR2 = 0

State S_TELEF0
SPRITENAME = TELE
SPRITEFRAME = F|TR_TRANS20|FF_FULLBRIGHT
DURATION = 2
NEXT = S_TELEG0
ACTION = None
VAR1 = 0
VAR2 = 0

State S_TELEG0
SPRITENAME = TELE
SPRITEFRAME = G|TR_TRANS20|FF_FULLBRIGHT
DURATION = 2
NEXT = S_TELEH0
ACTION = None
VAR1 = 0
VAR2 = 0

State S_TELEH0
SPRITENAME = TELE
SPRITEFRAME = H|TR_TRANS20|FF_FULLBRIGHT
DURATION = 2
NEXT = S_TELEI0
ACTION = None
VAR1 = 0
VAR2 = 0

State S_TELEI0
SPRITENAME = TELE
SPRITEFRAME = I|TR_TRANS20|FF_FULLBRIGHT
DURATION = 2
NEXT = S_TELEJ0
ACTION = None
VAR1 = 0
VAR2 = 0

State S_TELEJ0
SPRITENAME = TELE
SPRITEFRAME = J|TR_TRANS20|FF_FULLBRIGHT
DURATION = 2
NEXT = S_TELEK0
ACTION = None
VAR1 = 0
VAR2 = 0

State S_TELEK0
SPRITENAME = TELE
SPRITEFRAME = K|TR_TRANS20|FF_FULLBRIGHT
DURATION = 2
NEXT = S_TELEL0
ACTION = None
VAR1 = 0
VAR2 = 0

State S_TELEL0
SPRITENAME = TELE
SPRITEFRAME = L|TR_TRANS20|FF_FULLBRIGHT
DURATION = 2
NEXT = S_TELEA0
ACTION = None
VAR1 = 0
VAR2 = 0