Level EPIC_Entryway
NoVisitNeeded = True
LevelName = Entryway
NoZone = True
TypeOfLevel = Battle
SkyTexture = ENTRYSKY
Music = ENTR
MobjScale = FRACUNIT*20/100
LobbySize = Medium

Level EPIC_AquaParadiseZone
NoVisitNeeded = True
LevelName = Aqua Paradise
TypeOfLevel = Race
NumLaps = 2
SkyTexture = APDUNSKY
Music = APDSE
EncoreMusic = APZE
MobjScale = FRACUNIT/2
LightContrast = 32
LightAngle = 135
SkyboxScale = 24
Darkness = -0.25

Level EPIC_MegaAquaParadiseZone
LevelName = Mega Aqua Paradise
NoVisitNeeded = True
TypeOfLevel = Race
NumLaps = 5
SkyTexture = APDSKY
Music = APZ
EncoreMusic = MAPZE
MobjScale = FRACUNIT/4
LightContrast = 32
LightAngle = 135
SkyboxScale = 24
Darkness = -0.25

Level EPIC_AnteStationZone
NoVisitNeeded = True
LevelName = Ante Station
TypeOfLevel = Race
NumLaps = 2
SkyTexture = ANTESKY2
Music = ANTE
MobjScale = FRACUNIT/2
EncoreMusic = MSZRI

Level EPIC_HeavenPassZone
NoVisitNeeded = True
LevelName = Heaven Pass
TypeOfLevel = Race
NumLaps = 3
SkyTexture = HPZSKY1
SkyboxScale = 32
LightContrast = 64
LightAngle = 0
Music = AGZ
MobjScale = FRACUNIT/2
EncoreMusic = VSAGZ

Level EPIC_NightlitWoodsZone
NoVisitNeeded = True
LevelName = Nightlit Woods
TypeOfLevel = Race
NumLaps = 2
SkyTexture = NWZSKY
LightContrast = 64
LightAngle = 180
SkyboxScale = 8
Music = NWFRE,NWFREA
MobjScale = FRACUNIT/4
EncoreMusic = NWFREE


Cup RR_Epic
Icon = CUP_EPIC
LevelList = EPIC_AquaParadiseZone,EPIC_AnteStationZone,EPIC_HeavenPassZone,EPIC_NightlitWoodsZone
BonusGame = EPIC_Entryway
Monitor = 2