Freeslot #epic graphical freeslots
MT_ARMACHARGE
S_ARMAFADE1
S_ARMAFADE2
S_ARMAFADE3
S_ARMAFADE4
S_ARMAFADE5
S_ARMAFADE6
S_ARMAFADE7
S_ARMAFADE8
S_ARMAFADE9
S_ARMAFADE10
SPR_ARMG

Object MT_ARMACHARGE
SpawnState = S_ARMAFADE1
SpawnHealth = 1
Radius = 1
Height = 1
Flags = MF_NOGRAVITY|MF_NOCLIP

State S_ARMAFADE1
SpriteName = ARMG
SpriteFrame = FF_FULLBRIGHT|TR_TRANS90|A
Duration = 10
Action = A_ArmaShieldFollow
Next = S_ARMAFADE2

State S_ARMAFADE2
SpriteName = ARMG
SpriteFrame = FF_FULLBRIGHT|TR_TRANS80|A
Duration = 10
Action = A_ArmaShieldFollow
Next = S_ARMAFADE3

State S_ARMAFADE3
SpriteName = ARMG
SpriteFrame = FF_FULLBRIGHT|TR_TRANS70|A
Duration = 10
Action = A_ArmaShieldFollow
Next = S_ARMAFADE4

State S_ARMAFADE4
SpriteName = ARMG
SpriteFrame = FF_FULLBRIGHT|TR_TRANS60|A
Duration = 10
Action = A_ArmaShieldFollow
Next = S_ARMAFADE5

State S_ARMAFADE5
SpriteName = ARMG
SpriteFrame = FF_FULLBRIGHT|TR_TRANS50|A
Duration = 10
Action = A_ArmaShieldFollow
Next = S_ARMAFADE6

State S_ARMAFADE6
SpriteName = ARMG
SpriteFrame = FF_FULLBRIGHT|TR_TRANS40|A
Duration = 10
Action = A_ArmaShieldFollow
Next = S_ARMAFADE7

State S_ARMAFADE7
SpriteName = ARMG
SpriteFrame = FF_FULLBRIGHT|TR_TRANS30|A
Duration = 10
Action = A_ArmaShieldFollow
Next = S_ARMAFADE8

State S_ARMAFADE8
SpriteName = ARMG
SpriteFrame = FF_FULLBRIGHT|TR_TRANS20|A
Duration = 10
Action = A_ArmaShieldFollow
Next = S_ARMAFADE9

State S_ARMAFADE9
SpriteName = ARMG
SpriteFrame = FF_FULLBRIGHT|TR_TRANS10|A
Duration = 10
Action = A_ArmaShieldFollow
Next = S_ARMAFADE10

State S_ARMAFADE10
SpriteName = ARMG
SpriteFrame = FF_FULLBRIGHT|A
Duration = 10
Action = A_ArmaShieldFollow
Next = S_NULL