#Hadal Trench's Custom Object
#Major credit goes to Ninferno for letting me use one of this Hadal Trench sprites for Sepia Swamp!

FREESLOT
MT_TallWeed
S_TALLWEED
SPR_HTCD

Object MT_TALLWEED
MapThingNum = 3393
SpawnState = S_TALLWEED
Deathstate = S_NULL
Height = 1*FRACUNIT
Radius = 1*FRACUNIT 
Flags = MF_SCENERY|MF_NOGRAVITY|MF_NOCLIP

State S_TALLWEED
SpriteName = SPR_HTCD
SpriteFrame = A
Duration = -1
Action None
Next = S_TALLWEED