#Created by Victor Rush Turbo, or V.R.T. for short.

MainCfg
GameData = customtracks.dat

Level V0
LevelName = Green Park
SubTitle = Turbopack
TypeOfLevel = Race
NumLaps = 2
SkyNum = 14
Music = GRNPRK
LevelSelect = V0
RecordAttack = true
NextLevel = V1
NoVisitNeeded = true

#Custom things are from Community Resources. Credit goes to Ivo for the sprites.

Level V1
Levelname = Wasteland Assembly
Music = WSTABY
Skynum = 3262
levelselect = V1
RecordAttack = true
TYPEOFLEVEL = Race
NumLaps = 3
subtitle = Turbopack
NextLevel = V2
NoVisitNeeded = true

#All credit goes to AchiiDev for allowing me to use some of their Sakura Serenity textures for this rendition of Sakura Forest.

Level V2
LevelName = Sakura Forest
SubTitle = Turbopack
LUA.surfscaleup = true
TypeOfLevel = Race
Weather = PRECIP_SNOW
Palette = 2046
NumLaps = 2
SkyNum = 31
NextLevel = V3
Music = SAKURA
RecordAttack = true
NoVisitNeeded = true

#Most of the custom textures in this map were done by me. Feel free to use them!

Level V3
Levelname = Splash Heights
Music = SPLHGT
Skynum = 91
levelselect = V3
RecordAttack = true
TYPEOFLEVEL = Race
NumLaps = 3
hidden = 0
NextLevel = V4
subtitle = Turbopack
NoVisitNeeded = true

#All credit goes to Turtle474, Shadowbot, and Dioxaz for the Leaf Forest sprite rips.

Level V4
Levelname = Leaf Forest
Music = LFFRST
Skynum = 466
levelselect = V4
RecordAttack = true
TYPEOFLEVEL = Race
NumLaps = 2
subtitle = Turbopack
NextLevel = V5
NoVisitNeeded = true


Level V5
LEVELNAME = Blistering Shelter
Music = BLRSTR
Skynum = 8
TypeOflevel = Race
NumLaps = 4
Nextlevel = V6
RecordAttack = true
Subtitle = Turbopack
NoVisitNeeded = true


#This track is based off of FoxBlitzz's old SRB2 circuit map, Race Alley Zone. This is my interpretation of what it would look like in Kart.

Level V6
Levelname = Techno Station
Music = TECHNO
Skynum = 54
TYPEOFLEVEL = Race
RecordAttack = true
NoVisitNeeded = true
Numlaps = 3
weather = 0
hidden = 0
NextLevel = V7
subtitle = Turbopack


Level V7
LEVELNAME = Sepia Swamp
Music = SPSWMP
Skynum = 51
TypeOflevel = Race
NumLaps = 3
weather = PRECIP_STORM
Nextlevel = VR
LevelSelect = V7
RecordAttack = true
Subtitle = Turbopack
NoVisitNeeded = true

#Some of the custom textures such as the arrows and red railing were done by me. Others are recolored from vanilla.

Level VR
LevelName = Turbo Simulation
SubTitle = Turbopack
TypeOfLevel = Race
NumLaps = 2
SkyNum =  8021
Music = TBOSMN
NextLevel = W9
Weather = None
RecordAttack = true
NoVisitNeeded = true

#Credit goes to my friend FennekinFox326 for providing the moon, crystals, and the green twinkling stars in this track.

Level W9
LevelName = Viridescent Relic
SubTitle = Turbopack
TypeOfLevel = Race
NumLaps = 2
SkyNum = 98
Music = VRDRLC
SkyboxScaleZ = 54
LUA.surfscaleup = true
Weather = PRECIP_RAIN
RecordAttack = true
NextLevel = V0
NoVisitNeeded = true