#Custom Objects for Leaf Forest Zone

FREESLOT
MT_LFZTREE
S_LFZTREE
SPR_LFZT
MT_LFZFLOW1
S_LFZFLOW1
SPR_LFFW
MT_LFZFLOW2
S_FLWL1
S_FLWL2
S_FLWL3
SPR_FLWL
MT_LFZROCK
S_LFZROCK
SPR_LFRK
MT_LFZFLBED
S_LFZFLBED
SPR_FLBD

#All the scenery objects for Leaf Forest.

Object MT_LFZTREE
#$Name LFZ Tree
#$Sprite LFZTA0
MapThingNum = 3926
SpawnState = S_LFZTREE
Deathstate = S_NULL
Height = 510*FRACUNIT
Radius = 18*FRACUNIT 
Flags = MF_SCENERY|MF_NOGRAVITY|MF_NOCLIP

Object MT_LFZFLOW1
#$Name LFZ Daffodil
#$Sprite LFFWA0
MapThingNum = 3927
SpawnState = S_LFZFLOW1
Deathstate = S_NULL
Height = 64*FRACUNIT
Radius = 64*FRACUNIT 
Flags = MF_SCENERY|MF_NOGRAVITY|MF_NOCLIP

Object MT_LFZFLOW2
#$Name LFZ Blooming Flower
#$Sprite FLWLA0
MapThingNum = 3928
SpawnState = S_FLWL1
Deathstate = S_NULL
Height = 32*FRACUNIT
Radius = 1*FRACUNIT 
Flags = MF_SCENERY|MF_NOGRAVITY|MF_NOCLIP

Object MT_LFZROCK
#$Name LFZ Rock
#$Sprite LFRKA0
MapThingNum = 3929
SpawnState = S_LFZROCK
Deathstate = S_NULL
Height = 64*FRACUNIT
Radius = 64*FRACUNIT 
Flags = MF_SCENERY|MF_NOGRAVITY|MF_NOCLIP

Object MT_LFZFLBED
#$Name LFZ Flower Bed
#$Sprite FLBDA0
MapThingNum = 3930
SpawnState = S_LFZFLBED
Deathstate = S_NULL
Height = 32*FRACUNIT
Radius = 62*FRACUNIT 
Flags = MF_SCENERY|MF_NOGRAVITY|MF_NOCLIP

State S_LFZTREE
SpriteName = LFZT
Duration = -1

State S_LFZFLOW1
SpriteName = LFFW
Duration = -1

State S_FLWL1
SpriteName = FLWL
SpriteFrame = A
Duration = 4
Next = S_FLWL2

State S_FLWL2
SpriteName = FLWL
SpriteFrame = B
Duration = 4
Next = S_FLWL3

State S_FLWL3
SpriteName = FLWL
SpriteFrame = C
Duration = 4
Action None
Next = S_FLWL1

State S_LFZROCK
SpriteName = SPR_LFRK
Duration = -1

State S_LFZFLBED
SpriteName = SPR_FLBD
Duration = -1