Freeslot
MT_IFTREE
S_IFTREE1
SPR_IFZT
MT_IFGRASS
S_IFGRASS1
SPR_IFZG

Object MT_IFTREE
#$Category IndustiralFalls
#$Name IFTree
#$Sprite IFZTA0
MapThingNum = 1337
SpawnHealth = 1000
SpawnState = S_IFTREE1
Radius = 20*FRACUNIT
Height = 128*FRACUNIT
Flags = MF_SCENERY|MF_SOLID

State S_IFTREE1
SpriteName = IFZT
Duration = -1
Next = S_NULL

Object MT_IFGRASS
#$Category IndustiralFalls
#$Name IFGrass
#$Sprite IFZGA0
MapThingNum = 1338
SpawnHealth = 1000
SpawnState = S_IFGRASS1
Radius = 16*FRACUNIT
Height = 40*FRACUNIT
Flags = MF_SCENERY

State S_IFGRASS1
SpriteName = IFZG
Duration = -1
Next = S_NULL