PWAD‡ freeslot("SKINCOLOR_FALLEN1") skincolors[SKINCOLOR_FALLEN1] = { name = "Super Fallen 1", ramp = {80, 80, 81, 81, 81, 82, 82, 49, 201, 192, 192, 192, 193, 193, 194, 194}, chatcolor = V_INVERTMAP, invcolor = 21, invshade = 6, accessible = false } freeslot("SKINCOLOR_FALLEN2") skincolors[SKINCOLOR_FALLEN2] = { name = "Super Fallen 2", ramp = {80, 80, 81, 81, 81, 82, 82, 217, 193, 193, 193, 194, 194, 194, 195, 195}, chatcolor = V_INVERTMAP, accessible = false, invcolor = 21, invshade = 6, } freeslot("SKINCOLOR_FALLEN3") skincolors[SKINCOLOR_FALLEN3] = { name = "Super Fallen 3", ramp = {80, 80, 81, 81, 81, 82, 82, 217, 203, 203, 203, 203, 203, 204, 204, 204}, chatcolor = V_INVERTMAP, accessible = false, invcolor = 21, invshade = 6, } freeslot("SKINCOLOR_FALLEN4") skincolors[SKINCOLOR_FALLEN4] = { name = "Super Fallen 4", ramp = {80, 80, 81, 81, 81, 82, 82, 49, 202, 183, 183, 183, 184, 185, 197, 198}, chatcolor = V_INVERTMAP, accessible = false, invcolor = 21, invshade = 6, } freeslot("SKINCOLOR_FALLEN5") skincolors[SKINCOLOR_FALLEN5] = { name = "Super Fallen 5", ramp = {80, 81, 81, 81, 82, 82, 83, 50, 184, 184, 184, 184, 184, 185, 186, 198}, chatcolor = V_INVERTMAP, accessible = false, invcolor = 21, invshade = 6, } freeslot("SKINCOLOR_MAGNET1") skincolors[SKINCOLOR_MAGNET1] = { name = "Super Magnet 1", ramp = {0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 144, 144, 144, 144}, chatcolor = V_INVERTMAP, invcolor = 21, invshade = 6, accessible = false } freeslot("SKINCOLOR_MAGNET2") skincolors[SKINCOLOR_MAGNET2] = { name = "Super Magnet 2", ramp = {0, 0, 0, 0, 1, 2, 3, 4, 145, 146, 146, 170, 170, 171, 172, 173}, chatcolor = V_INVERTMAP, accessible = false, invcolor = 21, invshade = 6, } freeslot("SKINCOLOR_MAGNET3") skincolors[SKINCOLOR_MAGNET3] = { name = "Super Magnet 3", ramp = {144, 144, 145, 145, 145, 146, 146, 170, 170, 170, 170, 171, 172, 173, 174, 253}, chatcolor = V_INVERTMAP, accessible = false, invcolor = 21, invshade = 6, } freeslot("SKINCOLOR_MAGNET4") skincolors[SKINCOLOR_MAGNET4] = { name = "Super Magnet 4", ramp = {144, 145, 145, 146, 146, 146, 147, 148, 148, 149, 150, 154, 156, 175, 139, 139}, chatcolor = V_INVERTMAP, accessible = false, invcolor = 21, invshade = 6, } freeslot("SKINCOLOR_MAGNET5") skincolors[SKINCOLOR_MAGNET5] = { name = "Super Magnet 5", ramp = {144, 145, 146, 170, 147, 148, 148, 149, 150, 150, 155, 156, 138, 253, 253, 254}, chatcolor = V_INVERTMAP, accessible = false, invcolor = 21, invshade = 6, } freeslot("SKINCOLOR_RAINBOW1") skincolors[SKINCOLOR_RAINBOW1] = { name = "Super Rainbow 1", ramp = {0, 252, 208, 209, 209, 210, 210, 32, 32, 33, 33, 34, 34, 34, 35, 35}, chatcolor = V_INVERTMAP, invcolor = 21, invshade = 6, accessible = false } freeslot("SKINCOLOR_RAINBOW2") skincolors[SKINCOLOR_RAINBOW2] = { name = "Super Rainbow 2", ramp = {0, 1, 80, 80, 81, 81, 82, 82, 83, 83, 72, 72, 72, 73, 73, 73}, chatcolor = V_INVERTMAP, accessible = false, invcolor = 21, invshade = 6, } freeslot("SKINCOLOR_RAINBOW3") skincolors[SKINCOLOR_RAINBOW3] = { name = "Super Rainbow 3", ramp = {0, 1, 2, 88, 88, 89, 89, 89, 96, 96, 96, 97, 97, 98, 112, 112}, chatcolor = V_INVERTMAP, accessible = false, invcolor = 21, invshade = 6, } freeslot("SKINCOLOR_RAINBOW4") skincolors[SKINCOLOR_RAINBOW4] = { name = "Super Rainbow 4", ramp = {0, 144, 144, 145, 145, 146, 147, 147, 148, 148, 149, 149, 150, 151, 151, 152}, chatcolor = V_INVERTMAP, accessible = false, invcolor = 21, invshade = 6, } freeslot("SKINCOLOR_RAINBOW5") skincolors[SKINCOLOR_RAINBOW5] = { name = "Super Rainbow 5", ramp = {0, 1, 144, 160, 160, 161, 161, 162, 162, 162, 163, 163, 164, 164, 165, 165}, chatcolor = V_INVERTMAP, accessible = false, invcolor = 21, invshade = 6, } freeslot("SKINCOLOR_NINETAIL1") skincolors[SKINCOLOR_NINETAIL1] = { name = "Super NineTail 1", ramp = {48, 48, 216, 217, 217, 218, 211, 211, 212, 213, 214, 215, 215, 62, 63, 44}, chatcolor = V_INVERTMAP, invcolor = 21, invshade = 6, accessible = false } freeslot("SKINCOLOR_NINETAIL2") skincolors[SKINCOLOR_NINETAIL2] = { name = "Super NineTail 2", ramp = {48, 216, 217, 219, 220, 221, 222, 223, 213, 214, 215, 215, 215, 61, 63, 44}, chatcolor = V_INVERTMAP, accessible = false, invcolor = 21, invshade = 6, } freeslot("SKINCOLOR_NINETAIL3") skincolors[SKINCOLOR_NINETAIL3] = { name = "Super NineTail 3", ramp = {48, 49, 49, 218, 219, 51, 52, 223, 224, 214, 215, 39, 40, 42, 43, 44}, chatcolor = V_INVERTMAP, accessible = false, invcolor = 21, invshade = 6, } freeslot("SKINCOLOR_NINETAIL4") skincolors[SKINCOLOR_NINETAIL4] = { name = "Super NineTail 4", ramp = {49, 49, 50, 51, 51, 52, 55, 56, 58, 59, 40, 41, 42, 42, 62, 44}, chatcolor = V_INVERTMAP, accessible = false, invcolor = 21, invshade = 6, } freeslot("SKINCOLOR_NINETAIL5") skincolors[SKINCOLOR_NINETAIL5] = { name = "Super NineTail 5", ramp = {49, 50, 51, 52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 62, 63, 44}, chatcolor = V_INVERTMAP, accessible = false, invcolor = 21, invshade = 6, } {LUA_FALL