//Cure's Toontown Rewritten Exclusive Colors Pack. (work in progress)

freeslot("SKINCOLOR_CARTOONIVALBLUE")
		
skincolors[SKINCOLOR_CARTOONIVALBLUE] = {
    name = "Cartoonival Blue",
    ramp = {135,135,135,135,135,136,136,137,137,137,138,138,139,139,29,31},
    invcolor = SKINCOLOR_BLUE,
    invshade = 9,
    chatcolor = V_WHITEMAP,
    accessible = true
}
freeslot("SKINCOLOR_CARTOONIVALPINK")

skincolors[SKINCOLOR_CARTOONIVALPINK] = {
    name = "Cartoonival Pink",
    ramp = {192,192,192,202,202,202,193,194,195,195,196,197,198,199,28,31},
    invcolor = SKINCOLOR_PINK,
    invshade = 9,
    chatcolor = V_WHITEMAP,
    accessible = true
}
freeslot("SKINCOLOR_SPOOKYPURPLE")

skincolors[SKINCOLOR_SPOOKYPURPLE] = {
    name = "Spooky Purple",
    ramp = {173,173,197,174,198,175,199,199,199,27,28,29,29,30,30,31},
    invcolor = SKINCOLOR_PURPLE,
    invshade = 9,
    chatcolor = V_WHITEMAP,
    accessible = true
}
freeslot("SKINCOLOR_SPOOKYGREEN")

skincolors[SKINCOLOR_SPOOKYGREEN] = {
    name = "Spooky Green",
    ramp = {96,96,96,96,96,97,98,100,101,93,104,106,95,109,110,31},
    invcolor = SKINCOLOR_GREEN,
    invshade = 9,
    chatcolor = V_WHITEMAP,
    accessible = true
}
freeslot("SKINCOLOR_ROSEPINK")

skincolors[SKINCOLOR_ROSEPINK] = {
    name = "Rose Pink",
    ramp = {202,202,202,202,202,203,194,195,195,196,197,198,198,199,29,31},
    invcolor = SKINCOLOR_PINK,
    invshade = 9,
    chatcolor = V_WHITEMAP,
    accessible = true
}
freeslot("SKINCOLOR_ICEBLUE")

skincolors[SKINCOLOR_ICEBLUE] = {
    name = "Ice Blue",
    ramp = {145,145,145,145,145,145,145,145,7,10,1,417,21,24,27,31},
    invcolor = SKINCOLOR_BLUE,
    invshade = 5,
    chatcolor = V_WHITEMAP,
    accessible = true
}
freeslot("SKINCOLOR_MINTGREEN")

skincolors[SKINCOLOR_MINTGREEN] = {
    name = "Mint Green",
    ramp = {8,90,90,11,13,14,15,16,17,18,19,15,19,23,27,31},
    invcolor = SKINCOLOR_GREEN,
    invshade = 9,
    chatcolor = V_WHITEMAP,
    accessible = true
}
freeslot("SKINCOLOR_REWRITTENEMERALD")

skincolors[SKINCOLOR_REWRITTENEMERALD] = {
    name = "Rewritten Emerald",
    ramp = {123,123,123,123,123,123,124,125,125,126,127,127,139,139,111,31},
    invcolor = SKINCOLOR_EMERALD,
    invshade = 9,
    chatcolor = V_WHITEMAP,
    accessible = true
}
freeslot("SKINCOLOR_REWRITTENTEAL")

skincolors[SKINCOLOR_REWRITTENTEAL] = {
    name = "Rewritten Teal",
    ramp = {141,141,141,141,141,142,142,142,143,143,127,138,139,139,29,31},
    invcolor = SKINCOLOR_TEAL,
    invshade = 9,
    chatcolor = V_WHITEMAP,
    accessible = true
}
freeslot("SKINCOLOR_REWRITTENAPRICOT")

skincolors[SKINCOLOR_REWRITTENAPRICOT] = {
    name = "Rewritten Apricot",
    ramp = {221,221,221,221,221,222,224,225,228,230,233,235,237,239,29,31},
    invcolor = SKINCOLOR_APRICOT,
    invshade = 9,
    chatcolor = V_WHITEMAP,
    accessible = true
}
freeslot("SKINCOLOR_AMBER")

skincolors[SKINCOLOR_AMBER] = {
    name = "Amber",
    ramp = {51,51,51,51,65,222,224,226,229,231,233,235,237,239,29,31},
    invcolor = SKINCOLOR_PEACHY,
    invshade = 9,
    chatcolor = V_WHITEMAP,
    accessible = true
}
freeslot("SKINCOLOR_REWRITTENCRIMSON")

skincolors[SKINCOLOR_REWRITTENCRIMSON] = {
    name = "Rewritten Crimson",
    ramp = {215,215,215,215,207,207,207,234,236,237,199,239,28,29,30,31},
    invcolor = SKINCOLOR_CRIMSON,
    invshade = 9,
    chatcolor = V_WHITEMAP,
    accessible = true
}
freeslot("SKINCOLOR_DARKGREEN")

skincolors[SKINCOLOR_DARKGREEN] = {
    name = "Dark Green",
    ramp = {92,92,92,92,102,93,104,94,94,106,95,108,109,110,111,31},
    invcolor = SKINCOLOR_GREEN,
    invshade = 9,
    chatcolor = V_WHITEMAP,
    accessible = true
}
freeslot("SKINCOLOR_STEELBLUE")

skincolors[SKINCOLOR_STEELBLUE] = {
    name = "Steel Blue",
    ramp = {172,172,172,172,173,173,173,174,174,175,175,26,27,29,30,31},
    invcolor = SKINCOLOR_BLUE,
    invshade = 9,
    chatcolor = V_WHITEMAP,
    accessible = true
}
freeslot("SKINCOLOR_REWRITTENBEIGE")

skincolors[SKINCOLOR_REWRITTENBEIGE] = {
    name = "Rewritten Beige",
    ramp = {85,85,85,85,240,241,242,243,244,246,248,23,25,27,29,31},
    invcolor = SKINCOLOR_BEIGE,
    invshade = 9,
    chatcolor = V_WHITEMAP,
    accessible = true
}
freeslot("SKINCOLOR_REWRITTENBUBBLEGUM")

skincolors[SKINCOLOR_REWRITTENBUBBLEGUM] = {
    name = "Rewritten Bubblegum",
    ramp = {33,33,33,33,33,204,214,215,215,207,233,236,237,239,29,31},
    invcolor = SKINCOLOR_BUBBLEGUM,
    invshade = 9,
    chatcolor = V_WHITEMAP,
    accessible = true
}
