freeslot("SKINCOLOR_VOID1") skincolors[SKINCOLOR_VOID1] = { name = "Super Void 1", ramp = {165,164,163,164,164,163,163,163,164,164,166,167,167,168,169,31}, chatcolor = V_INVERTMAP, invcolor = 21, invshade = 6, accessible = true } freeslot("SKINCOLOR_VOID2") skincolors[SKINCOLOR_VOID2] = { name = "Super Void 2", ramp = {183,164,165,166,166,164,164,164,165,165,166,167,167,168,169,31}, chatcolor = V_INVERTMAP, accessible = true, invcolor = 21, invshade = 6, } freeslot("SKINCOLOR_VOID3") skincolors[SKINCOLOR_VOID3] = { name = "Super Void 3", ramp = {31,31,30,168,166,167,168,254,254,168,168,254,253,168,169,31}, chatcolor = V_INVERTMAP, accessible = true, invcolor = 21, invshade = 6, } freeslot("SKINCOLOR_VOID4") skincolors[SKINCOLOR_VOID4] = { name = "Super Void 4", ramp = {165,185,186,199,30,169,168,254,199,185,166,166,166,167,169,31}, chatcolor = V_INVERTMAP, accessible = true, invcolor = 21, invshade = 6, } freeslot("SKINCOLOR_VOID5") skincolors[SKINCOLOR_VOID5] = { name = "Super Void 5", ramp = {31,31,30,169,168,168,168,254,254,168,168,254,31,31,31,31}, chatcolor = V_INVERTMAP, accessible = true, invcolor = 21, invshade = 6, } freeslot("SKINCOLOR_OCEANWAVE1") skincolors[SKINCOLOR_OCEANWAVE1]= { name = "Super OceanWave 1", ramp = {134,135,135,135,135,135,135,135,135,135,135,136,143,139,30,31}, chatcolor = V_BLUEMAP, invcolor = 53, invshade = 7, accessible = true } freeslot("SKINCOLOR_OCEANWAVE2") skincolors[SKINCOLOR_OCEANWAVE2]= { name = "Super OceanWave 2", ramp = {134,135,136,135,135,135,136,136,136,135,135,136,143,139,30,31}, chatcolor = V_BLUEMAP, invcolor = 53, invshade = 7, accessible = true } freeslot("SKINCOLOR_OCEANWAVE3") skincolors[SKINCOLOR_OCEANWAVE3]= { name = "Super OceanWave 3", ramp = {134,135,136,136,136,135,136,136,136,135,135,136,137,137,139,31}, chatcolor = V_BLUEMAP, invcolor = 53, invshade = 7, accessible = true } freeslot("SKINCOLOR_OCEANWAVE4") skincolors[SKINCOLOR_OCEANWAVE4]= { name = "Super OceanWave 4", ramp = {151,151,151,151,153,153,154,156,155,151,153,155,156,138,139,31}, chatcolor = V_BLUEMAP, invcolor = 53, invshade = 7, accessible = true } freeslot("SKINCOLOR_OCEANWAVE5") skincolors[SKINCOLOR_OCEANWAVE5]= { name = "Super OceanWave 5", ramp = {151,151,153,152,152,151,151,151,151,154,155,155,155,154,158,31}, accessible = true, invcolor = 53, invshade = 7, chatcolor = V_BLUEMAP } freeslot("SKINCOLOR_FLAME1") skincolors[SKINCOLOR_FLAME1] = { name = "Super Flame 1", ramp = {0,83,73,73,74,53,54,54,54,35,35,35,41,30,31,31}, accessible = true, invcolor = 8, invshade = 16, } freeslot("SKINCOLOR_FLAME2") skincolors[SKINCOLOR_FLAME2] = { name = "Super Flame 2", ramp = {0,83,73,53,54,54,54,54,54,35,35,35,41,30,31,31}, accessible = true, invcolor = 8, invshade = 16 } freeslot("SKINCOLOR_FLAME3") skincolors[SKINCOLOR_FLAME3] = { name = "Super Flame 3", ramp = {0,84,53,53,54,35,35,35,35,35,35,35,41,30,31,31}, accessible = true, invcolor = 8, invshade = 16 } freeslot("SKINCOLOR_FLAME4") skincolors[SKINCOLOR_FLAME4] = { name = "Super Flame 4", ramp = {0,32,35,37,38,36,35,35,35,35,35,35,41,30,31,31}, accessible = true, invcolor = 8, invshade = 16 } freeslot("SKINCOLOR_FLAME5") skincolors[SKINCOLOR_FLAME5] = { name = "Super Flame 5", ramp = {0,32,35,37,38,36,35,35,35,35,35,35,35,35,42,31}, accessible = true, invcolor = 8, invshade = 16 } freeslot("SKINCOLOR_FOREST1") skincolors[SKINCOLOR_FOREST1] = { name = "Super Forest 1", ramp = {0,121,112,123,123,123,124,124,100,100,100,100,100,101,101,100}, accessible = true, invcolor = 8, invshade = 16, } freeslot("SKINCOLOR_FOREST2") skincolors[SKINCOLOR_FOREST2] = { name = "Super Forest 2", ramp = {0,121,112,123,123,123,124,124,124,124,100,100,100,101,101,100}, accessible = true, invcolor = 8, invshade = 16 } freeslot("SKINCOLOR_FOREST3") skincolors[SKINCOLOR_FOREST3] = { name = "Super Forest 3", ramp = {0,121,112,112,112,113,124,124,124,124,124,114,101,101,101,100}, accessible = true, invcolor = 8, invshade = 16 } freeslot("SKINCOLOR_FOREST4") skincolors[SKINCOLOR_FOREST4] = { name = "Super Forest 4", ramp = {0,121,112,112,112,113,113,113,113,124,124,125,125,102,101,100}, accessible = true, invcolor = 8, invshade = 16 } freeslot("SKINCOLOR_FOREST5") skincolors[SKINCOLOR_FOREST5] = { name = "Super Forest 5", ramp = {0,121,112,112,112,113,113,113,112,112,113,125,124,124,123,141}, accessible = true, invcolor = 8, invshade = 16 } freeslot("SKINCOLOR_FRUITPUNCH1") skincolors[SKINCOLOR_FRUITPUNCH1]= { name = "Super FruitPunch 1", ramp = {0,0,255,255,255,255,255,255,255,135,136,135,136,136,136,136}, chatcolor = V_REDMAP, invcolor = 53, invshade = 7, accessible = true } freeslot("SKINCOLOR_FRUITPUNCH2") skincolors[SKINCOLOR_FRUITPUNCH2]= { name = "Super FruitPunch 2", ramp = {0,130,255,255,255,255,255,135,136,136,136,135,135,135,35,35}, chatcolor = V_REDMAP, invcolor = 53, invshade = 7, accessible = true } freeslot("SKINCOLOR_FRUITPUNCH3") skincolors[SKINCOLOR_FRUITPUNCH3]= { name = "Super FruitPunch 3", ramp = {0,130,255,255,255,255,135,135,173,38,35,35,35,35,35,35}, chatcolor = V_REDMAP, invcolor = 53, invshade = 7, accessible = true } freeslot("SKINCOLOR_FRUITPUNCH4") skincolors[SKINCOLOR_FRUITPUNCH4]= { name = "Super FruitPunch 4", ramp = {0, 130,255,122,35,35,35,35,36,39,40,40,40,39,39,40}, chatcolor = V_REDMAP, invcolor = 53, invshade = 7, accessible = true } freeslot("SKINCOLOR_FRUITPUNCH5") skincolors[SKINCOLOR_FRUITPUNCH5]= { name = "Super FruitPunch 5", ramp = {0,33,35,35,35,39,41,41,41,40,41,41,41,41,43,44}, accessible = true, invcolor = 53, invshade = 7, chatcolor = V_REDMAP } freeslot("SKINCOLOR_SUPERSTAR1") skincolors[SKINCOLOR_SUPERSTAR1] = { name = "Super Star 1", ramp = {73,73,73,73,73,73,73,53,33,182,181,181,181,181,182,182}, chatcolor = V_YELLOWMAP, accessible = true } freeslot("SKINCOLOR_SUPERSTAR2") skincolors[SKINCOLOR_SUPERSTAR2] = { name = "Super Star 2", ramp = {73,73,73,72,72,72,72,53,33,182,182,181,181,181,182,182}, chatcolor = V_YELLOWMAP, accessible = true } freeslot("SKINCOLOR_SUPERSTAR3") skincolors[SKINCOLOR_SUPERSTAR3] = { name = "Super Star 3", ramp = {73,72,83,83,72,72,72,53,52,202,179,179,179,179,180,181}, chatcolor = V_YELLOWMAP, accessible = true } freeslot("SKINCOLOR_SUPERSTAR4") skincolors[SKINCOLOR_SUPERSTAR4] = { name = "Super Star 4", ramp = {82,82,83,83,72,72,72,51,220,202,179,179,179,179,180,181}, chatcolor = V_YELLOWMAP, accessible = true } freeslot("SKINCOLOR_SUPERSTAR5") skincolors[SKINCOLOR_SUPERSTAR5] = { name = "Super Star 5", ramp = {82,82,83,83,83,82,82,49,217,200,177,176,176,177,176,176}, chatcolor = V_YELLOWMAP, accessible = true } freeslot("SKINCOLOR_DARKCOPY1") skincolors[SKINCOLOR_DARKCOPY1] = { name = "Super DarkCopy 1", ramp = {0,6,13,17,21,22,25,29,31,31,31,31,31,31,31,31}, chatcolor = V_INVERTMAP, invcolor = 21, invshade = 6, accessible = true } freeslot("SKINCOLOR_DARKCOPY2") skincolors[SKINCOLOR_DARKCOPY2] = { name = "Super DarkCopy 2", ramp = {0,2,5,14,21,22,24,24,25,25,27,30,31,31,31,31}, chatcolor = V_INVERTMAP, accessible = true, invcolor = 21, invshade = 6, } freeslot("SKINCOLOR_DARKCOPY3") skincolors[SKINCOLOR_DARKCOPY3] = { name = "Super DarkCopy 3", ramp = {0,0,1,7,12,16,18,19,21,24,27,30,31,31,31,31}, chatcolor = V_INVERTMAP, accessible = true, invcolor = 21, invshade = 6, } freeslot("SKINCOLOR_DARKCOPY4") skincolors[SKINCOLOR_DARKCOPY4] = { name = "Super DarkCopy 4", ramp = {0,0,0,0,1,6,12,17,19,19,20,20,25,30,31,31}, chatcolor = V_INVERTMAP, accessible = true, invcolor = 21, invshade = 6, } freeslot("SKINCOLOR_DARKCOPY5") skincolors[SKINCOLOR_DARKCOPY5] = { name = "Super DarkCopy 5", ramp = {0,0,0,0,0,0,0,0,2,7,10,12,15,19,22,25}, chatcolor = V_INVERTMAP, accessible = true, invcolor = 21, invshade = 6, } freeslot("SKINCOLOR_DARKMECHA1") skincolors[SKINCOLOR_DARKMECHA1] = { name = "Super DarkMecha 1", ramp = {0,83,73,53,55,55,54,54,54,54,59,239,31,31,31,31}, chatcolor = V_INVERTMAP, invcolor = 21, invshade = 6, accessible = true } freeslot("SKINCOLOR_DARKMECHA2") skincolors[SKINCOLOR_DARKMECHA2] = { name = "Super DarkMecha 2", ramp = {0,83,73,53,55,55,55,56,57,58,69,239,31,31,31,31}, chatcolor = V_INVERTMAP, accessible = true, invcolor = 21, invshade = 6, } freeslot("SKINCOLOR_DARKMECHA3") skincolors[SKINCOLOR_DARKMECHA3] = { name = "Super DarkMecha 3", ramp = {0,83,73,53,56,230,22,24,26,26,28,30,31,31,31,31}, chatcolor = V_INVERTMAP, accessible = true, invcolor = 21, invshade = 6, } freeslot("SKINCOLOR_DARKMECHA4") skincolors[SKINCOLOR_DARKMECHA4] = { name = "Super DarkMecha 4", ramp = {0,11,19,20,20,20,21,23,24,25,27,30,31,31,31,31}, chatcolor = V_INVERTMAP, accessible = true, invcolor = 21, invshade = 6, } freeslot("SKINCOLOR_DARKMECHA5") skincolors[SKINCOLOR_DARKMECHA5] = { name = "Super DarkMecha 5", ramp = {0,11,19,20,22,27,31,31,31,31,31,31,31,31,31,31}, chatcolor = V_INVERTMAP, accessible = true, invcolor = 21, invshade = 6, }