freeslot("SKINCOLOR_VOID1") skincolors[SKINCOLOR_VOID1] = { name = "Super Void 1", ramp = {165,164,163,164,164,163,163,163,164,164,166,167,167,168,169,31}, chatcolor = V_INVERTMAP, invcolor = 21, invshade = 6, accessible = true } freeslot("SKINCOLOR_VOID2") skincolors[SKINCOLOR_VOID2] = { name = "Super Void 2", ramp = {183,164,165,166,166,164,164,164,165,165,166,167,167,168,169,31}, chatcolor = V_INVERTMAP, accessible = true, invcolor = 21, invshade = 6, } freeslot("SKINCOLOR_VOID3") skincolors[SKINCOLOR_VOID3] = { name = "Super Void 3", ramp = {31,31,30,168,166,167,168,254,254,168,168,254,253,168,169,31}, chatcolor = V_INVERTMAP, accessible = true, invcolor = 21, invshade = 6, } freeslot("SKINCOLOR_VOID4") skincolors[SKINCOLOR_VOID4] = { name = "Super Void 4", ramp = {165,185,186,199,30,169,168,254,199,185,166,166,166,167,169,31}, chatcolor = V_INVERTMAP, accessible = true, invcolor = 21, invshade = 6, } freeslot("SKINCOLOR_VOID5") skincolors[SKINCOLOR_VOID5] = { name = "Super Void 5", ramp = {31,31,30,169,168,168,168,254,254,168,168,254,31,31,31,31}, chatcolor = V_INVERTMAP, accessible = true, invcolor = 21, invshade = 6, } freeslot("SKINCOLOR_OCEANWAVE1") skincolors[SKINCOLOR_OCEANWAVE1]= { name = "Super OceanWave 1", ramp = {134,135,135,135,135,135,135,135,135,135,135,136,143,139,30,31}, chatcolor = V_BLUEMAP, invcolor = 53, invshade = 7, accessible = true } freeslot("SKINCOLOR_OCEANWAVE2") skincolors[SKINCOLOR_OCEANWAVE2]= { name = "Super OceanWave 2", ramp = {134,135,136,135,135,135,136,136,136,135,135,136,143,139,30,31}, chatcolor = V_BLUEMAP, invcolor = 53, invshade = 7, accessible = true } freeslot("SKINCOLOR_OCEANWAVE3") skincolors[SKINCOLOR_OCEANWAVE3]= { name = "Super OceanWave 3", ramp = {134,135,136,136,136,135,136,136,136,135,135,136,137,137,139,31}, chatcolor = V_BLUEMAP, invcolor = 53, invshade = 7, accessible = true } freeslot("SKINCOLOR_OCEANWAVE4") skincolors[SKINCOLOR_OCEANWAVE4]= { name = "Super OceanWave 4", ramp = {151,151,151,151,153,153,154,156,155,151,153,155,156,138,139,31}, chatcolor = V_BLUEMAP, invcolor = 53, invshade = 7, accessible = true } freeslot("SKINCOLOR_OCEANWAVE5") skincolors[SKINCOLOR_OCEANWAVE5]= { name = "Super OceanWave 5", ramp = {151,151,153,152,152,151,151,151,151,154,155,155,155,154,158,31}, accessible = true, invcolor = 53, invshade = 7, chatcolor = V_BLUEMAP } freeslot("SKINCOLOR_FLAME1") skincolors[SKINCOLOR_FLAME1] = { name = "Super Flame 1", ramp = {0,83,73,73,74,53,54,54,54,35,35,35,41,30,31,31}, accessible = true, invcolor = 8, invshade = 16, } freeslot("SKINCOLOR_FLAME2") skincolors[SKINCOLOR_FLAME2] = { name = "Super Flame 2", ramp = {0,83,73,53,54,54,54,54,54,35,35,35,41,30,31,31}, accessible = true, invcolor = 8, invshade = 16 } freeslot("SKINCOLOR_FLAME3") skincolors[SKINCOLOR_FLAME3] = { name = "Super Flame 3", ramp = {0,84,53,53,54,35,35,35,35,35,35,35,41,30,31,31}, accessible = true, invcolor = 8, invshade = 16 } freeslot("SKINCOLOR_FLAME4") skincolors[SKINCOLOR_FLAME4] = { name = "Super Flame 4", ramp = {0,32,35,37,38,36,35,35,35,35,35,35,41,30,31,31}, accessible = true, invcolor = 8, invshade = 16 } freeslot("SKINCOLOR_FLAME5") skincolors[SKINCOLOR_FLAME5] = { name = "Super Flame 5", ramp = {0,32,35,37,38,36,35,35,35,35,35,35,35,35,42,31}, accessible = true, invcolor = 8, invshade = 16 } freeslot("SKINCOLOR_FOREST1") skincolors[SKINCOLOR_FOREST1] = { name = "Super Forest 1", ramp = {0,121,112,123,123,123,124,124,100,100,100,100,100,101,101,100}, accessible = true, invcolor = 8, invshade = 16, } freeslot("SKINCOLOR_FOREST2") skincolors[SKINCOLOR_FOREST2] = { name = "Super Forest 2", ramp = {0,121,112,123,123,123,124,124,124,124,100,100,100,101,101,100}, accessible = true, invcolor = 8, invshade = 16 } freeslot("SKINCOLOR_FOREST3") skincolors[SKINCOLOR_FOREST3] = { name = "Super Forest 3", ramp = {0,121,112,112,112,113,124,124,124,124,124,114,101,101,101,100}, accessible = true, invcolor = 8, invshade = 16 } freeslot("SKINCOLOR_FOREST4") skincolors[SKINCOLOR_FOREST4] = { name = "Super Forest 4", ramp = {0,121,112,112,112,113,113,113,113,124,124,125,125,102,101,100}, accessible = true, invcolor = 8, invshade = 16 } freeslot("SKINCOLOR_FOREST5") skincolors[SKINCOLOR_FOREST5] = { name = "Super Forest 5", ramp = {0,121,112,112,112,113,113,113,112,112,113,125,124,124,123,141}, accessible = true, invcolor = 8, invshade = 16 }