freeslot("SKINCOLOR_MISCHIEVOUS") skincolors[SKINCOLOR_MISCHIEVOUS] = { name = "Mischievous", ramp = {41,42,41,42,44,71,45,46,71,45,46,45,71,71,45,46}, chatcolor = V_REDMAP, invcolor = 56, invshade = 13, accessible = true } freeslot("SKINCOLOR_PILOT") skincolors[SKINCOLOR_PILOT] = { name = "Pilot", ramp = {165,165,165,166,167,167,167,167,167,167,168,168,169,30,31,31}, chatcolor = V_PURPLEMAP, invcolor = 56, invshade = 13, accessible = true } freeslot("SKINCOLOR_ORIGIN") skincolors[SKINCOLOR_ORIGIN] = { name = "Origin", ramp = {135,135,135,136,136,142,137,137,143,138,138,139,139,139,30,31}, chatcolor = V_BLUEMAP, invcolor =32, invshade = 6, accessible = true } freeslot("SKINCOLOR_CORRUPTION") skincolors[SKINCOLOR_CORRUPTION] = { name = "Corruption", ramp = {167,167,167,167,168,168,168,169,169,169,187,254,254,254,30,31}, chatcolor = V_PURLEMAP, invcolor = 24, invshade = 43, accessible = true } freeslot("SKINCOLOR_JADE") skincolors[SKINCOLOR_JADE] = { name = "Jade", ramp = {96,112,114,115,114,114,115,115,114,115,105,108,30,31,31,31}, chatcolor = V_GREENMAP, invcolor = 36, invcolor = 3, accessible = true } freeslot("SKINCOLOR_ENERGIZED") skincolors[SKINCOLOR_ENERGIZED] = { name = "Energized", ramp = {0,81,83,72,73,96,121,122,122,121,96,188,72,83,81,0}, accessible = true, invcolor = 43, invshade = 1, chatcolor = V_YELLOWMAP } freeslot("SKINCOLOR_NAMEPENDING1") skincolors[SKINCOLOR_NAMEPENDING1] = { name = "BetterNamePending1", ramp = {0,161,182,182,181,181,181,182,182,181,182,184,183,182,185,31}, accessible = true, invcolor = 49, invshade = 3, chatcolor = V_ROSYMAP } freeslot("SKINCOLOR_NAMEPENDING2") skincolors[SKINCOLOR_NAMEPENDING2] = { name = "BetterNamePending2", invcolor = 60, invshade = 4, ramp = {0,130,255,122,123,123,123,123,123,126,116,117,116,116,115,115}, accessible = true, chatcolor = V_GREENMAP } freeslot("SKINCOLOR_BOOTLEGGRAY") skincolors[SKINCOLOR_BOOTLEGGRAY] = { name = "Bootleg Gray", ramp = {0,0,0,0,0,0,6,22,31,31,31,31,29,27,29,31}, invcolor = 1, invshade = 9, accessible = true } freeslot("SKINCOLOR_BEACH") skincolors[SKINCOLOR_BEACH] = { name = "Beach", ramp = {219,220,220,50,64,64,84,85,85,49,49,85,85,50,65,76}, accessible = true, invcolor = 51, invshade = 1, chatcolor = V_YELLOWMAP } freeslot("SKINCOLOR_BURNER") skincolors[SKINCOLOR_BURNER] = { name = "Burner", ramp = {73,74,53,53,54,55,56,36,36,35,35,35,35,35,35,35}, accessible = true, invcolor = 51, invshade = 1, chatcolor = V_REDMAP } freeslot("SKINCOLOR_CHEDDAR") skincolors[SKINCOLOR_CHEDDAR] = { name = "Cheddar", ramp = {54,53,53,54,54,56,57,57,58,58,57,53,53,55,50,0}, accessible = true, invcolor = 8, invshade = 16 } freeslot("SKINCOLOR_GRAVEL") skincolors[SKINCOLOR_GRAVEL] = { name = "Gravel", ramp = {20,20,20,21,22,21,21,19,18,19,19,19,19,19,18,16}, accessible = true, invcolor = 1, invshade = 6 } freeslot("SKINCOLOR_SONICBOOM") skincolors[SKINCOLOR_SONICBOOM] = { name = "Sonic Boom", ramp = {255,255,255,255,255,255,135,135,135,135,137,254,31,31,31,31}, accessible = true, invcolor = 60, invshade = 8 }