Freeslot
S_THVR_0
S_THPN_0
S_THBR_0
S_TBLN_0
S_THEC_0
MT_THOKERLAY
SPR_THVR
SPR_THPN
SPR_THBR
SPR_TBLN
SPR_THEC

State S_THVR_0
SpriteName = THVR
SpriteFrame = A
Duration = -1
SpriteFrame = FF_PAPERSPRITE|A
Var1 = ANGLE_90 
Var2 = ANGLE_90 
Next = S_THVR_0


State S_THPN_0
SpriteName = THPN
SpriteFrame = A
Duration = 4
SpriteFrame = FF_PAPERSPRITE|A
Var1 = ANGLE_90 
Var2 = ANGLE_90 
Next = S_THVR_0


State S_THBR_0
SpriteName = THBR
SpriteFrame = A
Duration = 4
SpriteFrame = FF_PAPERSPRITE|A
Var1 = ANGLE_90 
Var2 = ANGLE_90 
Next = S_THVR_0


State S_TBLN_0
SpriteName = TBLN
SpriteFrame = A
Duration = 6
SpriteFrame = FF_PAPERSPRITE|A
Var1 = ANGLE_90 
Var2 = ANGLE_90 
Next = S_THVR_0


State S_THEC_0
SpriteName = THEC
SpriteFrame = A
Duration = 1
SpriteFrame = FF_PAPERSPRITE|A
Var1 = ANGLE_90 
Var2 = ANGLE_90 
Next = S_THVR_0

Object MT_THOKERLAY
MapThingNum = 6699
SpawnState = S_THVR_0
Flags = MF_NOCLIPHEIGHT|MF_NOCLIP|MF_NOGRAVITY