FOLLOWERCATEGORY
Name = x86
Icon = X86COMP

FREESLOT
SPR_BRCE
sfx_FHBRCE
S_BRCEIDLE
SPR_RECY
sfx_FHRECY
S_RECYIDLE
SPR_GLOB
sfx_FHGLOB
S_GLOBIDLE

STATE S_BRCEIDLE
SpriteName = SPR_BRCE
SpriteFrame = A
Duration = -1
Var1 = 0
Var2 = 35
Next = S_BRCEIDLE

FOLLOWER
Name = Briefcase
Icon = ICOFBRCE
Category = x86
HornSound = DSFHBRCE
DefaultColor = leather
Mode = FLOAT
Scale = 1*FRACUNIT
BubbleScale = 0*FRACUNIT
AtAngle = 230
Distance = 40*FRACUNIT
Height = 32*FRACUNIT
ZOffs = 32*FRACUNIT
HorzLag = 3*FRACUNIT
VertLag = 6*FRACUNIT
AngleLag = 8*FRACUNIT
BobAmp = 4*FRACUNIT
BobSpeed = 70*FRACUNIT
HitConfirmTime = 1
RingTime = 1
IdleState = S_BRCEIDLE

STATE S_RECYIDLE
SpriteName = SPR_RECY
SpriteFrame = A
Duration = -1
Var1 = 0 #no. of sprites (starts from 0)
Var2 = 35 #animation speed
Next = S_RECYIDLE

FOLLOWER
Name = Recycle_Bin
Icon = ICOFRECY
Category = x86
HornSound = DSFHRECY
DefaultColor = silver
Mode = FLOAT
Scale = 1*FRACUNIT
BubbleScale = 0*FRACUNIT
AtAngle = 230
Distance = 40*FRACUNIT
Height = 32*FRACUNIT
ZOffs = 32*FRACUNIT
HorzLag = 3*FRACUNIT
VertLag = 6*FRACUNIT
AngleLag = 8*FRACUNIT
BobAmp = 4*FRACUNIT
BobSpeed = 70*FRACUNIT
HitConfirmTime = 1
RingTime = 1
IdleState = S_RECYIDLE

STATE S_GLOBIDLE
SpriteName = SPR_GLOB
SpriteFrame = A|FF_ANIMATE
Duration = -1
Var1 = 7
Var2 = 4
Next = S_GLOBIDLE

FOLLOWER
Name = The_Internet
Icon = ICOFGLOB
Category = x86
HornSound = DSFHGLOB
DefaultColor = Turtle
Mode = FLOAT
Scale = 1*FRACUNIT
BubbleScale = 0*FRACUNIT
AtAngle = 230
Distance = 40*FRACUNIT
Height = 32*FRACUNIT
ZOffs = 32*FRACUNIT
HorzLag = 3*FRACUNIT
VertLag = 6*FRACUNIT
AngleLag = 8*FRACUNIT
BobAmp = 4*FRACUNIT
BobSpeed = 70*FRACUNIT
HitConfirmTime = 1
RingTime = 1
IdleState = S_GLOBIDLE