FREESLOT
MT_THDM_PNBUSH
MT_THDM_XSLAMP
MT_THDM_CHRIS
MT_THDM_CHUCK
S_XPSGE0
S_XPSGD0
S_XPSGC0
S_CHRIA0
S_CHUKA0
SPR_XPSGE0
SPR_XPSGD0
SPR_XPSGC0
SPR_CHRIA0
SPR_CHUKA0

Object MT_THDM_PNBUSH
#$Name Pine bush
#$Sprite XPSGE0
#$Category XPACK
MapThingNum = 177
SpawnHealth = 9999
SpawnState = S_XPSGE0
Radius = 1048576
Height = 2431456
Mass = 100
Flags = MF_SCENERY|MF_NOCLIPTHING|MF_NOBLOCKMAP|MF_NOCLIP|MF_NOCLIPHEIGHT|MF_NOGRAVITY

State S_XPSGE0
SpriteName = XPSG
SpriteFrame = E
Duration = -1
Next = S_XPSGE0

##

Object MT_THDM_XSLAMP
#$Name ThornD Lamp
#$Sprite XPSGD0
#$Category XPACK
MapThingNum = 182
SpawnHealth = 9999
SpawnState = S_XPSGD0
Radius = 848576
Height = 1831456
Mass = 100
Flags = MF_SCENERY|MF_NOBLOCKMAP|MF_NOCLIP|MF_NOCLIPTHING|MF_NOCLIPHEIGHT|MF_NOGRAVITY

State S_XPSGD0
SpriteName = XPSG
SpriteFrame = D
Duration = -1
Next = S_XPSGD0

##

Object MT_THDM_XMPALM
#$Name THDM Palm
#$Sprite XPSGC0
#$Category XPACK
MapThingNum = 181
SpawnHealth = 9999
SpawnState = S_XPSGC0
Radius = 848576
Height = 1831456
Mass = 100
Flags = MF_SCENERY|MF_NOBLOCKMAP|MF_NOCLIP|MF_NOCLIPTHING|MF_NOCLIPHEIGHT|MF_NOGRAVITY

State S_XPSGC0
SpriteName = XPSG
SpriteFrame = C
Duration = -1
Next = S_XPSGC0

##

Object MT_THDM_CHRIS
#$Name CHRIS
#$Sprite CHRIA0
#$Category XPACK
MapThingNum = 183
SpawnHealth = 9999
SpawnState = S_CHRIA0
Radius = 848576
Height = 1831456
Mass = 100
Flags = MF_SCENERY|MF_NOBLOCKMAP|MF_NOCLIP|MF_NOCLIPTHING|MF_NOCLIPHEIGHT|MF_NOGRAVITY

State S_CHRIA0
SpriteName = CHRI
SpriteFrame = A
Duration = -1
Next = S_CHRIA0

##

Object MT_THDM_CHUCK
#$Name CHUCK
#$Sprite CHUKA0
#$Category XPACK
MapThingNum = 184
SpawnHealth = 9999
SpawnState = S_CHUKA0
Radius = 848576
Height = 1831456
Mass = 100
Flags = MF_SCENERY|MF_NOBLOCKMAP|MF_NOCLIP|MF_NOCLIPTHING|MF_NOCLIPHEIGHT|MF_NOGRAVITY

State S_CHUKA0
SpriteName = CHUK
SpriteFrame = A
Duration = -1
Next = S_CHUKA0
