MainCfg

Level XA
Levelname = TUTORIAL X
act = 0
NoZone = true
Music = XSTUTL
SelectHeading = Sonic X
TypeOfLevel = Singleplayer
NextLevel = title
SkyNum = 99
NoVisitNeeded = true
LevelSelect = 1
SaveGame = false
FlickyList = Dove
HideInStats = true
RecordAttack = false
ForceCharacter = Xsonic
Lua.XTutorial = 1

Level XB
Levelname = THORNDYKE MANSION
act = 0
NoZone = true
Music = XSTHMA
Keywords = CHRIS,HOME,SONIC,X,MANSION
SelectHeading = Sonic X
TypeOfLevel = Singleplayer,Co-op
NextLevel = title
SkyNum = 8985
NoVisitNeeded = true
LevelSelect = 1
SkyboxScale = 64
SaveGame = false
FlickyList = Dove
HideInStats = true
RecordAttack = false
Lua.XHangout = 1

Level XC
Levelname = STATION X
act = 0
NoZone = true
Music = XSSTAX
Keywords = SONIC,X,STATION,CITY
SelectHeading = Sonic X
TypeOfLevel = Singleplayer,Co-op
NextLevel = title
SkyNum = 8985
NoVisitNeeded = true
LevelSelect = 1
SkyboxScale = 56
SaveGame = false
FlickyList = Dove
HideInStats = true
RecordAttack = false
Lua.XHangout = 1

#Now for the Super Sonic Tenkaichi arenas.

Level XZ
Levelname = SST Arena
SubTitle = Super Sonic Tenkaichi
SelectHeading = SST Arenas
Act = 0
NoZone = true
Keywords = SST,BATTLE,TENKAICHI,ARENA,SUPER
Music = SSTBTK
TypeOfLevel = Singleplayer,Co-op
NextLevel = 1
SkyNum = 15
RecordAttack = false
LevelSelect = 1
NoVisitNeeded = true
HideInStats = false
SaveGame = false
SkyboxScale = 64
WideIcon = 1
NoSSMusic = true
WarningTitle = true
Lua.sstarena = 1

Level XX
Levelname = Cell Games
SubTitle = Super Sonic Tenkaichi
SelectHeading = SST Arenas
Act = 0
Keywords = CG,TOURNAMENT,SST,ARENA
Music = XSCGAR
TypeOfLevel = Singleplayer,Co-op
SkyNum = 222
LevelSelect = 1
RecordAttack = false
HideInStats = false
NoVisitNeeded = true
LevelSelect = 1
SaveGame = false
SkyboxScale = 32
NoZone = true
WideIcon = 1
NoSSMusic = true
WarningTitle = true
Lua.sstarena = 1

#
PROMPT 1
NumPages 6
PAGE 1
Tag = XSTART
Name = Sonic_The_Hedgehog
TimeToNext = 0
Icon = XSHEHE
IconAlign = Left
Lines = 4
PageText = \baYo! \b9 Welcome to the X Tutorial!
#
PAGE 2
MetaPage = 1
Icon = XSSMUG
TimeToNext = 0
PageText = \baWhere you get to learn all about me! \b6heh heh.
#
PAGE 3
MetaPage = 1
Icon = XSWSUP
TimeToNext = 0
PageText = \baI believe you already know about stuff like \b9walking, \b8jumping, \b8or the camera.
#
PAGE 4
MetaPage = 1
Icon = XSHEHE
TimeToNext = 0
PageText = \baSo let's get on to the good stuff,\b8 shall we?
#
PAGE 5
MetaPage = 1
Name = INFO
Icon = HINTR
TimeToNext = 0
PageText = \baStep on the blue X-spike platforms to prompt Sonic's next lessons!
#
PAGE 6
MetaPage = 1
Name = INFO
Icon = HINTR
TimeToNext = 0
PageText = \baFor playstyle settings, automatic mode + gamepad are recommended, but you do you!
#

#
PROMPT 2
NumPages 4
PAGE 1
Tag = XZIPD
Name = Sonic_The_Hedgehog
TimeToNext = 0
Icon = XSWSUP
IconAlign = Left
Lines = 4
PageText = \balet's start with my speed ability, the \84\baZip-Dash\80!
#
PAGE 2
MetaPage = 1
Icon = XSHEHE
TimeToNext = 0
PageText = \baHold \83\baSpin\80 to go into a \84\baDash\80! Let go \84\baSpin\80 to start \84\babraking\80.
#
PAGE 3
MetaPage = 1
Icon = XSACT
TimeToNext = 0
PageText = \baIt's hard turning mid-dash, but I can redirect a new dash INSTANTLY by pressing \83\baSpin\80 again mid-brake!
#
PAGE 4
MetaPage = 1
Icon = XSSMUG
TimeToNext = 0
PageText = \baTHAT's why it's called a\84 Zip Dash!\80 \b8 ...heh, try to keep up and not dash into walls, yeah?
#

#
PROMPT 3
NumPages 1
PAGE 1
Tag = PRTL
Name = INFO
TimeToNext = 120
Icon = HINTR
IconAlign = Left
Lines = 4
PageText = \baJump through the floating rings up ahead to progress.
#

#
PROMPT 4
NumPages 1
PAGE 1
Tag = XWOAH1
Name = Sonic_The_Hedgehog
TimeToNext = 80
Icon = XSSHOK
IconAlign = Left
Lines = 4
PageText = \baWOAH! \b6Where are you trying to take me?
#

#
PROMPT 5
NumPages 1
PAGE 1
Tag = XWOAH2
Name = Sonic_The_Hedgehog
TimeToNext = 80
Icon = XSSHOK
IconAlign = Left
Lines = 4
PageText = \baWOAH! Be careful Buddy!
#

#
PROMPT 6
NumPages 1
PAGE 1
Tag = XWOAH3
Name = Sonic_The_Hedgehog
TimeToNext = 80
Icon = XSSHOK
IconAlign = Left
Lines = 4
PageText = \baHey there! Where ya goin'?
#

#
PROMPT 7
NumPages 4
PAGE 1
Tag = XZIPL
Name = Sonic_The_Hedgehog
TimeToNext = 0
Icon = XSWSUP
IconAlign = Left
Lines = 4
PageText = \baGreat job! \b6 You're progressing by leaps and bounds!
#
PAGE 2
MetaPage = 1
Icon = XSSMUG
TimeToNext = 0
PageText = \ba...oh, how convenient. \b6 This next part's about just that! 
#
PAGE 3
MetaPage = 1
Icon = XSWSUP
TimeToNext = 0
PageText = \baBy zip-dashing big distances, you can up build up some TRULY awesome leaps!
#
PAGE 4
MetaPage = 1
Icon = XSACT
TimeToNext = 0
PageText = \baIt's easy! Try building speed across that runway to jump way up to that cliff over there!
#

#
PROMPT 8
NumPages 6
PAGE 1
Tag = XWLRN
Name = Sonic_The_Hedgehog
TimeToNext = 0
Icon = XSWSUP
IconAlign = Left
Lines = 4
PageText = \baOkay, \b6now onto one of my favorite things about being an athlete!
#
PAGE 2
MetaPage = 1
Icon = XSHEHE
TimeToNext = 0
PageText = \ba\87\baWallrunning!\80
#
PAGE 3
MetaPage = 1
Icon = XSWSUP
TimeToNext = 0
PageText = \baTo \87\bawallrun\80, \b6just \84\baZip-dash\80 and jump into a wall!
#
PAGE 4
MetaPage = 1
Icon = XSWSUP
TimeToNext = 0
PageText = \baHow much you've build up your leap, and how close you were to the wall when you jumped...
#
PAGE 5
MetaPage = 1
Icon = XSWSUP
TimeToNext = 0
PageText = \ba..determines how far you can zoom up the wall!
#
PAGE 6
MetaPage = 1
Icon = XSACT
TimeToNext = 0
PageText = \baBuild up speed again, and try wallrun up that \82\baYellow Wall\80 up ahead!
#

#
PROMPT 9
NumPages 5
PAGE 1
Tag = XWR2
Name = Sonic_The_Hedgehog
TimeToNext = 0
Icon = XSWSUP
IconAlign = Left
Lines = 4
PageText = \baPsst, I'll let you in on a little secret!
#
PAGE 2
MetaPage = 1
Icon = XSHEHE
TimeToNext = 0
PageText = \baIf you press \83\baJump\80 right as you start a \87\baWallrun\80
#
PAGE 3
MetaPage = 1
Icon = XSHEHE
TimeToNext = 0
PageText = \ba..you'll do a \87\baPerfect Walljump\80 instead of a regular one, vaulting off WAY further!
#
PAGE 4
MetaPage = 1
Icon = XSHEHE
TimeToNext = 0
PageText = \baYou can chain walljumps so long as the walls are close enough, so keep an eye out!
#
PAGE 5
MetaPage = 1
Icon = XSACT
TimeToNext = 0
PageText = \baYou won't require \87\baWalljumps\80 to progress here, but I encourage you try anyway! \baK' Now, onwards!
#

#
PROMPT 10
NumPages 2
PAGE 1
Tag = XSTALT
Name = Sonic_The_Hedgehog
TimeToNext = 50
Icon = XSSHOK
IconAlign = Left
Lines = 4
PageText = \baWha- WOAAAH!
#
PAGE 2
MetaPage = 1
Icon = XSSIRS
TimeToNext = 65
PageText = \baUghn! Thanks a lot, teleporter!
#

#
PROMPT 11
NumPages 6
PAGE 1
Tag = XSNAP
Name = Sonic_The_Hedgehog
TimeToNext = 0
Icon = XSHEHE
IconAlign = Left
Lines = 4
PageText = \baWha-
#
PAGE 2
MetaPage = 1
Icon = XSSIRS
TimeToNext = 0
PageText = \baEgg bots?! \b4How'd THEY get here?! \b9And the course changed?! \b6Ugh \b4, eggman...!
#
PAGE 3
MetaPage = 1
Icon = XSWSUP
TimeToNext = 0
PageText = \baSorry.. guess I'll have to teach you the \81\baSnap-Dive\80 this way.
#
PAGE 4
MetaPage = 1
Icon = XSHEHE
TimeToNext = 0
PageText = \baPress \83\baJump\80 in mid-air to \81\baSnap-Dive\80! \b6This move snaps to nearby \85\baEnemies\80 under my feet.
#
PAGE 5
MetaPage = 1
Icon = XSHEHE
TimeToNext = 0
PageText = \baIf bouncing off regularly doesn't work, press \83\baSpin\80 after the snap to try kicking them instead!
#
PAGE 6
MetaPage = 1
Icon = XSACT
TimeToNext = 0
PageText = \baNow, lets turn 'em into scrap!!
#

#
PROMPT 12
NumPages 2
PAGE 1
Tag = XSOHOK
Name = Sonic_The_Hedgehog
TimeToNext = 0
Icon = XSSHOK
IconAlign = Left
Lines = 4
PageText = \baOh. \b8I guess the orignal set pieces are still here.
#
PAGE 2
MetaPage = 1
TimeToNext = 0
Icon = XSWSUP
PageText = \baI Suppose ol' egghead must've added some new sets. \b6I should thank him for the extra fun!
#

#
PROMPT 13
NumPages 1
PAGE 1
Tag = XSSNOB
Name = Sonic_The_Hedgehog
TimeToNext = 0
Icon = XSHEHE
IconAlign = Left
Lines = 4
PageText = \baY'know, the \81\baSnap-Dive\80 works on stage objects too! Give it a go!
#

#
PROMPT 15
NumPages 7
PAGE 1
Tag = XRINGB
Name = Sonic_The_Hedgehog
TimeToNext = 0
Icon = XSSMUG
IconAlign = Left
Lines = 4
PageText = \baBet you're not ready for my Ultimate Ability! \baCause next up's the \88\baRing-Burst\80!
#
PAGE 2
MetaPage = 1
TimeToNext = 0
Icon = XSHEHE
PageText = \baFirst, hold \83\baSpin\80 in mid-air to charge up the \88\baRing-Burst\80.
#
PAGE 3
MetaPage = 1
TimeToNext = 0
Icon = XSHEHE
PageText = \baThen, once you're flying, press and hold \83\baJump\80 to ascend, or do so with \83\baSpin\80 to descend. 
#
PAGE 4
MetaPage = 1
TimeToNext = 0
Icon = XSWSUP
PageText = \baIf you wanna cancel, let go of all buttons and directions for a second, or just tap \83\baCustom 1\80.
#
PAGE 5
MetaPage = 1
TimeToNext = 0
Icon = XSSIRS
PageText = \baRing Bursts shouldn't be used too lightly, though. They use up either a ton of rings, or a \82\baPower Ring\80.
#
PAGE 6
MetaPage = 1
TimeToNext = 0
Icon = XSSIRS
PageText = \baIt drains even faster when ascending or using \88\baBurst Movement\80, \badone by double-tapping buttons or directions.
#
PAGE 7
MetaPage = 1
TimeToNext = 0
Icon = XSACT
PageText = \baBut in our tutorial, it's all free! So pop one of those monitors for a \82\baPower Ring\80 and go wild!
#

#
PROMPT 16
NumPages 3
PAGE 1
Tag = XZIP2
Name = Sonic_The_Hedgehog
TimeToNext = 0
Icon = XSWSUP
IconAlign = Left
Lines = 4
PageText = \baI forgot to mention some extras! The \84\baZip-Dash\80 auto-parkours onto small ledges and under spin-gaps.
#
PAGE 2
MetaPage = 1
Icon = XSHEHE
TimeToNext = 0
PageText = \baAs for \85\baEnemies\80, I'll rip through 'em with a spin-attack so you can focus on the \84\bazip-dashing\80 part!
#
PAGE 3
MetaPage = 1
Icon = XSSHOK
TimeToNext = 0
PageText = \ba...uhh, as long as they're not \b6\86\baSpiked\80 \b8or anything, that is.
#

#
PROMPT 17
NumPages 1
PAGE 1
Tag = XWOAH4
Name = Sonic_The_Hedgehog
TimeToNext = 80
Icon = XSSMUG
IconAlign = Left
Lines = 4
PageText = \baNice one.
#

#
PROMPT 18
NumPages 1
PAGE 1
Tag = XWOAH5
Name = Sonic_The_Hedgehog
TimeToNext = 75
Icon = XSSMUG
IconAlign = Left
Lines = 4
PageText = \baGoing off road?
#

#
PROMPT 19
NumPages 1
PAGE 1
Tag = XWOAH6
Name = Sonic_The_Hedgehog
TimeToNext = 80
Icon = XSSIRS
IconAlign = Left
Lines = 4
PageText = \baCome on, you got this.
#

#
PROMPT 20
NumPages 1
PAGE 1
Tag = RBACNL
Name =   
TimeToNext = 1
Icon =  
IconAlign = Left
Lines = 4
PageText =  
#

#
PROMPT 21
NumPages 7
PAGE 1
Tag = XFINAL
Name = Sonic_The_Hedgehog
TimeToNext = 0
Icon = XSWSUP
IconAlign = Left
Lines = 4
PageText = \baWell, \b6this is the end of the tutorial.
#
PAGE 2
MetaPage = 1
Icon = XSHEHE
TimeToNext = 0
PageText = \baYou did one sweet job getting through this course!
#
PAGE 3
MetaPage = 1
Icon = XSWSUP
TimeToNext = 0
PageText = \baNone of this would have been possible without: \b6Tails, \b6Knuckles, \b6and even Eggman!
#
PAGE 4
MetaPage = 1
Icon = XSSMUG
TimeToNext = 0
PageText = \baThough Eggman wasn't invited, \b6but oh well.
#
PAGE 5
MetaPage = 1
Icon = XSWSUP
TimeToNext = 0
PageText = \baTails did the tech/construction, \b6Knuckles did the excavation work. \b6Eggman did.\b6.\b6. \b8The extra surprises?
#
PAGE 6
MetaPage = 1
Icon = XSHEHE
TimeToNext = 0
PageText = \baAnyway, there's more to discover and learn. \b6But I've faith you'll figure it out!
#
PAGE 7
MetaPage = 1
Icon = XSHEHE
TimeToNext = 0
PageText = \baUse the exit sign ahead to leave!
#