FREESLOT
MT_WEREHOGFIST
MT_WEREHOGARM
MT_WEREHOGRETICLE
SPR_RETT
S_WEREHOGFIST
S_WEREHOGARM
SPR_GRBA
SPR_GRBB
MT_CHIP
SPR_CHIP
S_CHIPSpawn1
S_CHIPFollow1
S_CHIPFollow2
S_CHIPFollow3
S_CHIPFollow4
S_WEREHOGRETICLE1
S_WEREHOGRETICLE2
S_WEREHOGRETICLE3
S_WEREHOGRETICLE4
S_WEREHOGRETICLE5
S_WEREHOGRETICLE6

Thing MT_WEREHOGRETICLE
MAPTHINGNUM = -1
SPAWNSTATE = S_WEREHOGRETICLE1
SPAWNHEALTH = 1000
SEESTATE = 0
SEESOUND = 0
REACTIONTIME = 0
ATTACKSOUND = 0
PAINSTATE = 0
PAINCHANCE = 0
PAINSOUND = 0
MELEESTATE = 0
MISSILESTATE = 0
DEATHSTATE = 0
DEATHSOUND = 0
XDEATHSTATE = 0
SPEED = 0
RADIUS = 65536
HEIGHT = 65536
MASS = 100
DAMAGE = 0
ACTIVESOUND = 0
RAISESTATE = 0
FLAGS = MF_RUNSPAWNFUNC|MF_NOGRAVITY|MF_NOBLOCKMAP|MF_NOCLIPHEIGHT

FRAME S_WEREHOGRETICLE1
SPRITENUMBER = SPR_RETT
SPRITESUBNUMBER = A|FF_FULLBRIGHT
DURATION = 1
NEXT = S_WEREHOGRETICLE2
ACTION A_ReticleThinker
VAR1 = 0
VAR2 = 0

FRAME S_WEREHOGRETICLE2
SPRITENUMBER = SPR_RETT
SPRITESUBNUMBER = B|FF_FULLBRIGHT
DURATION = 1
NEXT = S_WEREHOGRETICLE3
ACTION A_ReticleThinker
VAR1 = 0
VAR2 = 0

FRAME S_WEREHOGRETICLE3
SPRITENUMBER = SPR_RETT
SPRITESUBNUMBER = C|FF_FULLBRIGHT
DURATION = 1
NEXT = S_WEREHOGRETICLE4
ACTION A_ReticleThinker
VAR1 = 0
VAR2 = 0

FRAME S_WEREHOGRETICLE4
SPRITENUMBER = SPR_RETT
SPRITESUBNUMBER = D|FF_FULLBRIGHT
DURATION = 1
NEXT = S_WEREHOGRETICLE5
ACTION A_ReticleThinker
VAR1 = 0
VAR2 = 0

FRAME S_WEREHOGRETICLE5
SPRITENUMBER = SPR_RETT
SPRITESUBNUMBER = E|FF_FULLBRIGHT
DURATION = 1
NEXT = S_WEREHOGRETICLE6
ACTION A_ReticleThinker
VAR1 = 0
VAR2 = 0

FRAME S_WEREHOGRETICLE6
SPRITENUMBER = SPR_RETT
SPRITESUBNUMBER = F|FF_FULLBRIGHT
DURATION = 1
NEXT = S_WEREHOGRETICLE1
ACTION A_ReticleThinker
VAR1 = 0
VAR2 = 0


Thing MT_WEREHOGFIST
MAPTHINGNUM = -1
SPAWNSTATE = S_WEREHOGFIST
SPAWNHEALTH = 1000
REACTIONTIME = 8
PAINCHANCE = FRACUNIT*256
SPEED = FRACUNIT*10
RADIUS = FRACUNIT*5
HEIGHT = FRACUNIT*5
MASS = 16
FLAGS = MF_NOGRAVITY|MF_SCENERY

FRAME S_WEREHOGFIST
SPRITENUMBER = SPR_GRBA
SPRITESUBNUMBER = A
DURATION = -1
NEXT = S_NULL

Thing MT_WEREHOGARM
MAPTHINGNUM = -1
SPAWNSTATE = S_WEREHOGARM
SPAWNHEALTH = 1000
REACTIONTIME = 8
PAINCHANCE = FRACUNIT*256
SPEED = FRACUNIT*10
RADIUS = FRACUNIT*5
HEIGHT = FRACUNIT*5
MASS = 16
FLAGS = MF_NOGRAVITY|MF_NOCLIP|MF_SCENERY|MF_NOBLOCKMAP

FRAME S_WEREHOGARM
SPRITENUMBER = SPR_GRBB
SPRITESUBNUMBER = A
DURATION = 1

Thing MT_CHIP
MAPTHINGNUM = 4200
SPAWNSTATE = S_CHIPSpawn1
SPAWNHEALTH = 1000
SEESTATE = S_CHIPFollow1
SEESOUND = 0
REACTIONTIME = 8
ATTACKSOUND = 0
PAINSTATE = 0
PAINCHANCE = FRACUNIT*1
PAINSOUND = sfx_brakrx
MELEESTATE = 0
MISSILESTATE = 0
DEATHSTATE = S_NULL
DEATHSOUND = 0
XDEATHSTATE = 0
SPEED = FRACUNIT*10
RADIUS = FRACUNIT*50
HEIGHT = FRACUNIT*8
MASS = 100
DAMAGE = 50*FRACUNIT
ACTIVESOUND = 0
RAISESTATE = 0
FLAGS = MF_NOGRAVITY|MF_NOCLIP|MF_NOBLOCKMAP

FRAME S_CHIPSpawn1
SPRITENAME = NULL
SPRITEFRAME = A
DURATION = 8
NEXT = S_CHIPFollow1
ACTION NONE
VAR1 = 0
VAR2 = 0

#FRAME S_CHIPSpawn2
#SPRITENAME = CHIP
#SPRITEFRAME = A
#DURATION = 8
#NEXT = S_CHIPSpawn1
#ACTION A_Look
#VAR1 = 1
#VAR2 = 1

FRAME S_CHIPFollow1
SPRITENAME = CHIP
SPRITEFRAME = A
DURATION = 1
NEXT = S_CHIPFollow2
ACTION A_CapeChase
VAR1 = FRACUNIT*22
VAR2 = (FRACUNIT*-26)+20

FRAME S_CHIPFollow2
SPRITENAME = CHIP
SPRITEFRAME = A
DURATION = 1
NEXT = S_CHIPFollow3
ACTION A_CapeChase
VAR1 = FRACUNIT*22
VAR2 = (FRACUNIT*-26)+20

FRAME S_CHIPFollow3
SPRITENAME = CHIP
SPRITEFRAME = B
DURATION = 1
NEXT = S_CHIPFollow4
ACTION A_CapeChase
VAR1 = FRACUNIT*22
VAR2 = (FRACUNIT*-26)+20

FRAME S_CHIPFollow4
SPRITENAME = CHIP
SPRITEFRAME = B
DURATION = 1
NEXT = S_CHIPFollow1
ACTION A_CapeChase
VAR1 = FRACUNIT*22
VAR2 = (FRACUNIT*-26)+20