MainCfg
CustomVersion = CLOSED v0.46
GameData = megamixdemo.dat
TitleMap = 99
TITLESCROLLSPEED = 10
NumDemos = 0
TitlePicsMode = User
TitlePicsName = LOGO
LoopTitle = false
SStage_Start = 50
SMPStage_Start = 60

Clear All

# Greenflower Mountain Zone Act 1

Emblem 1
Hint = The obligatory free emblem,\\It's right in plain sight at the start.\\Why are you even reading this??
Type = Global
Tag = 0
MapNum = 01
Sprite = U
Color = SKINCOLOR_BLUE
Var = 0

Emblem 2
Hint = There's a hidden tube\\somewhere before the split\\It has what you seek.
Type = Global
Tag = 1
MapNum = 01
Sprite = V
Color = SKINCOLOR_YELLOW
Var = 0

Emblem 3
Hint = Where trees are pink\\an emblem resides\\opposite to the token.
Type = Global
Tag = 2
MapNum = 01
Sprite = W
Color = SKINCOLOR_RED
Var = 0

Emblem 4
Hint = A place for the pink and purple\\where ice water is shallow\\it hides behind light blue.
Type = Global
Tag = 3
MapNum = 01
Sprite = Z
Color = SKINCOLOR_PINK
Var = 0

Emblem 5
Hint = An empty town\\features a small hole in a wall\\You might miss it because it goes by so fast.
Type = Global
Tag = 4
MapNum = 01
Sprite = Y
Color = SKINCOLOR_PURPLE
Var = 0

Emblem 6
Type = Time
Var = 100*TICRATE
MapNum = 01
Sprite = T
Color = SKINCOLOR_BLUE

Emblem 7
Type = Rings
Var = 200
MapNum = 01
Sprite = R
Color = SKINCOLOR_YELLOW

# Greenflower Zone Act 2

Emblem 8
Hint = Follow the path to the trees\\then detour up a small hill\\to obtain the emblem.
Type = Global
Tag = 0
MapNum = 02
Sprite = U
Color = SKINCOLOR_BLUE
Var = 0

Emblem 9
Hint = Past the star\\leap off the path\\and spin underneath the exit.
Type = Global
Tag = 1
MapNum = 02
Sprite = V
Color = SKINCOLOR_YELLOW
Var = 0

Emblem 10
Hint = In a river of white\\at it's source\\sits a lone emblem.
Type = Global
Tag = 2
MapNum = 02
Sprite = W
Color = SKINCOLOR_RED
Var = 0

Emblem 11
Hint = Reach the end of the dark caves\\but before you exit\\take a look around.
Type = Global
Tag = 3
MapNum = 02
Sprite = Z
Color = SKINCOLOR_PINK
Var = 0

Emblem 12
Hint = In the path designed for modern skills\\reach the edge of a cliff\\and reach for your prize.
Type = Global
Tag = 4
MapNum = 02
Sprite = Y
Color = SKINCOLOR_PURPLE
Var = 0

Emblem 13
Type = Time
Var = 130*TICRATE
MapNum = 02
Sprite = T
Color = SKINCOLOR_BLUE

Emblem 14
Type = Rings
Var = 180
MapNum = 02
Sprite = R
Color = SKINCOLOR_YELLOW

# Extra Emblems

ExtraEmblem 1
Name = Ya Made It!
Objective = Complete 1P Mode.
ConditionSet = 1
Sprite = P
Color = SKINCOLOR_BLUE

Unlockable 2
Type = None
Name = Fang
ConditionSet = -1

Unlockable 3
Type = None
Name = Metal Sonic
ConditionSet = -1

Unlockable 23
Type = None
Name = Amy
ConditionSet = -1

Unlockable 5
Name = Record Attack
Objective = Complete Greenflower Mount. 1
Type = RecordAttack
ConditionSet = 3

Unlockable 6
Name = Sound Test
Objective = Complete Greenflower Mount. 1
Height = 50
ConditionSet = 3
Type = SoundTest
Var = 3

Unlockable 28
Name = Level Select
Objective = Beat the demo.
Height = 20
ConditionSet = 1
Type = LevelSelect
Var = 1

Unlockable 25
Name = Emblem Hints
Objective = Get 2 emblems.
Type = EmblemHints
ConditionSet = 4

Unlockable 26
Name = Emblem Radar
Objective = Get 5 emblems.
Type = ItemFinder
ConditionSet = 5

Unlockable 27
Name = Metal Test
Objective = Get 10 emblems.
Type = Warp
Var = TS
NoChecklist = true
ConditionSet = 6

ConditionSet 1
Condition1 = GameClear

ConditionSet 2
Condition2 = AllEmeralds

ConditionSet 3
Condition3 = MapBeaten 01

ConditionSet 4
Condition4 = TotalEmblems 2

ConditionSet 5
Condition5 = TotalEmblems 5

ConditionSet 6
Condition6 = TotalEmblems 10

#Stages

Level 1
LevelName = Greenflower Mount.
SubTitle = Freezing Caves
Act = 1
NextLevel = 2
SkyNum = 300
Music = GFMZ1
RecordAttack = true
LevelSelect = 1
PreCutsceneNum = 1
Keywords = GFMZ1
SaveGame = true
TypeOfLevel = Singleplayer,Coop,Race,Competition

Level 2
LevelName = Greenflower Mount.
SubTitle = Pathway Peril
Act = 2
NextLevel = 3
SkyNum = 1
Music = GFMZ2
RecordAttack = true
LevelSelect = 1
Keywords = GFMZ2
SaveGame = true
TypeOfLevel = Singleplayer,Coop,Race,Competition
Weather = 3
Lua.hpu = active

Level 3
LevelName = Greenflower Mount.
SubTitle = VS Fang
Act = 3
NextLevel = Credits
SkyNum = 300
Music = VSFANG
LevelSelect = 1
Keywords = VSFANG
PreCutsceneNum = 2
TypeOfLevel = Singleplayer,Coop
WarningTitle = true
BonusType = Boss
StartRings = 10

# Bonus Stages

Level MT
LevelName = Metal Test
SubTitle = WHY ISN'T THIS WORKING
NoZone = true
NextLevel = TITLE
SkyNum = 50
Music = TUTORL
TypeOfLevel = Singleplayer,Coop
Keywords = MetalTest
SelectHeading = Test Stages
Lua.hpu = active