# Snick.
Object MT_SNICK
SpawnState = S_SNICK
SeeState = S_SNICK
SpawnHealth = 1
Radius = 13*FRACUNIT
Height = 24*FRACUNIT
Damage = 1
Flags = MF_NOCLIP|MF_NOCLIPHEIGHT|MF_FLOAT|MF_NOGRAVITY|MF_PAIN

State S_SNICK
SpriteName = SPR_SNIK
SpriteFrame = A
Next = S_SNICK1
Duration = 70
Action = A_HomingChase
Var1 = -1*FRACUNIT
Var2 = 0

State S_SNICK1
SpriteName = SPR_SNIK
SpriteFrame = A
Next = S_SNICK1
Duration = 1
Action = A_HomingChase
Var1 = 40*FRACUNIT
Var2 = 0

State S_SNICK2
SpriteName = SPR_SNIK
SpriteFrame = A
Next = S_SNICK2
Duration = 1
Action = A_HomingChase
Var1 = 20*FRACUNIT
Var2 = 0