Freeslot
MT_TAUNT
S_TAUNT1
SPR_TANT

Thing MT_TAUNT
SpawnState = S_TAUNT1
SpawnHealth = 1000
ReactionTime = TICRATE
Speed = 0
Dispoffset = 0
Radius = 32*FRACUNIT
Height = 64*FRACUNIT
Flags = MF_NOCLIP|MF_NOGRAVITY|MF_NOCLIPHEIGHT

State S_TAUNT1
SpriteName = TANT
SpriteFrame = A|TR_TRANS10|FF_SEMIBRIGHT
Duration = 1
Action = A_CapeChase
Var1 = 1
Var2 = 10
Next = S_TAUNT1