FOLLOWERCATEGORY
#Name = Biggy Pi's Followers
Name = PiFollowers
Icon = ICONBIPI

FREESLOT
SPR_CHSR
sfx_FHCHSR
S_CHSRIDLE
SPR_UNKM
sfx_FHUNKM
S_UNKMIDLE
SPR_GTGT
S_FOLLOWERGTGT
sfx_FHGTGT
SPR_GUMF
S_FOLLOWERGUMF
sfx_FHGUMF

STATE S_CHSRIDLE
SpriteName = SPR_CHSR
SpriteFrame = A|FF_ANIMATE
Duration = -1
Var1 = 5 #no. of sprites (starts from 0)
Var2 = 5 #animation speed
Next = S_CHSRIDLE

FOLLOWER
Name = Chaos_Ring
Icon = ICOFCHSR
Category = PiFollowers
HornSound = DSFHCHSR
DefaultColor = Sapphire
Mode = FLOAT
Scale = 1*FRACUNIT
BubbleScale = 0*FRACUNIT
AtAngle = 230
Distance = 36*FRACUNIT
Height = 32*FRACUNIT
ZOffs = 30*FRACUNIT
HorzLag = 5*FRACUNIT/2
VertLag = 1*FRACUNIT
AngleLag = 8*FRACUNIT/2
BobAmp = 3*FRACUNIT
BobSpeed = 25*FRACUNIT
HitConfirmTime = TICRATE*1
IdleState = S_CHSRIDLE

STATE S_UNKMIDLE
SpriteName = SPR_UNKM
SpriteFrame = A
Duration = -1
Next = S_UNKMIDLE

FOLLOWER
Name = Unknown_Sprite
Icon = ICOFUNKM
Category = PiFollowers
HornSound = DSFHUNKM
DefaultColor = Inferno
Mode = FLOAT
Scale = 1*FRACUNIT
BubbleScale = 0*FRACUNIT
AtAngle = 230
Distance = 36*FRACUNIT
Height = 32*FRACUNIT
ZOffs = 30*FRACUNIT
HorzLag = 5*FRACUNIT/2
VertLag = 1*FRACUNIT
AngleLag = 8*FRACUNIT/2
BobAmp = 1*FRACUNIT
BobSpeed = 7*FRACUNIT
HitConfirmTime = TICRATE*1
IdleState = S_UNKMIDLE


STATE S_FOLLOWERGTGT
SpriteName = SPR_GTGT
SpriteFrame = A
Duration = -1
Next = S_FOLLOWERGTGT

FOLLOWER
Name = Collision_Marker
DefaultColor = Swamp
AtAngle = 230
ZOffs = 32*FRACUNIT
Distance = 40*FRACUNIT
Height = 32*FRACUNIT
AngleLag = FRACUNIT
BobAmp = 4*FRACUNIT
BobSpeed = 30*FRACUNIT
IdleState = S_FOLLOWERGTGT
Icon = ICOFGTGT
Category = PiFollowers
HornSound = DSFHGTGT

STATE S_FOLLOWERGUMF
SpriteName = SPR_GUMF
SpriteFrame = A
Duration = -1
Next = S_FOLLOWERGUMF

FOLLOWER
Name = F_Gumball
Icon = ICOFGUMF
Category = PiFollowers
HornSound = DSFHGUMF
DefaultColor = Emerald
Mode = FLOAT
Scale = 1*FRACUNIT
BubbleScale = 0*FRACUNIT
AtAngle = 230
Distance = 36*FRACUNIT
Height = 32*FRACUNIT
ZOffs = 30*FRACUNIT
HorzLag = 5*FRACUNIT/2
VertLag = 1*FRACUNIT
AngleLag = 8*FRACUNIT/2
BobAmp = 3*FRACUNIT
BobSpeed = 25*FRACUNIT
HitConfirmTime = TICRATE*1
IdleState = S_FOLLOWERGUMF
