Level LL_WackyWarehouse
LevelName = Wacky Warehouse
NoZone = True
NoVisitNeeded = True
TypeOfLevel = Race
SkyTexture = LLWWSKY
NumLaps = 3
Music = LLWAWA,LLWAWB
MobjScale = FRACUNIT/4
Lua.llwackywarehouse = True #this will write a "True" string variable to the mapheaderinfo for this map that will be used to identify the map in Lua.

Level LL_VinoNitrous
LevelName = Vino Nitrous
TypeOfLevel = Race
SkyTexture = LLVNSKY_
NumLaps = 4
Music = LLVINA
MobjScale = FRACUNIT/3
Lua.llvinonitrous = True