Level LL_WackyWarehouse
LevelName = Wacky Warehouse
NoZone = True
NoVisitNeeded = True
TypeOfLevel = Race
SkyTexture = LLWWSKY
NumLaps = 3
Music = LLWAWA,LLWAWB
MobjScale = FRACUNIT/4
Lua.llwackywarehouse = True #this will write a "True" string variable to the mapheaderinfo for this map that will be used to identify the map in Lua.