#===========#
# Freeslots #
#===========#

Freeslot
# Bamboo
MT_BAMBOO
S_STATEBAMBOO
SPR_BMBO
# Tall Bamboo
MT_TBAMBOO
S_STATETBAMBOO
SPR_BMBT
# GFZ Cherry Tree
MT_GFCTREE
S_STATECTREE
SPR_GFCT
# Stone JP Lantern
MT_JPLTRN
S_STATELTRN
SPR_LTRN
# Cherry Petal Pile
MT_PETALS
S_STATEPETL
SPR_PETL
# Sakura Lamp
MT_SKULAMP
S_STATESKULAMP
SPR_SLMP

#====================#
# Object Definitions #
#====================#

Object MT_BAMBOO
#$Name Bamboo
#$Sprite BMBOA0
#$Category (KPak) Sakura Serenity
MapThingNum = 3004
SpawnState  = S_STATEBAMBOO
Radius = 16*FRACUNIT
Height = 128*FRACUNIT
Flags  = MF_SCENERY

Object MT_TBAMBOO
#$Name Tall Bamboo
#$Sprite BMBTA0
#$Category (KPak) Sakura Serenity
MapThingNum = 3005
SpawnState  = S_STATETBAMBOO
Radius = 16*FRACUNIT
Height = 256*FRACUNIT
Flags  = MF_SCENERY

Object MT_GFCTREE
#$Name GFZ Cherry Tree
#$Sprite GFCTA0
#$Category (KPak) Sakura Serenity
MapThingNum = 3006
SpawnState  = S_STATECTREE
Radius = 16*FRACUNIT
Height = 200*FRACUNIT
Flags  = MF_SCENERY

Object MT_JPLTRN
#$Name Stone Lantern
#$Sprite LTRNA0
#$Category (KPak) Sakura Serenity
MapThingNum = 3007
SpawnState  = S_STATELTRN
Radius = 32*FRACUNIT
Height = 96*FRACUNIT
Flags  = MF_SCENERY

Object MT_PETALS
#$Name Cherry Petal Pile
#$Sprite PETLA0
#$Category (KPak) Sakura Serenity
MapThingNum = 3008
SpawnState  = S_STATEPETL
Radius = 64*FRACUNIT
Height = 42*FRACUNIT
Flags  = MF_SCENERY

Object MT_SKULAMP
#$Name (Sakura) Lantern
#$Sprite SLMPA0
#$Category (KPak) Sakura Serenity
MapThingNum = 3020
SpawnState  = S_STATESKULAMP
Radius = 16*FRACUNIT
Height = 64*FRACUNIT
Flags  = MF_SCENERY|MF_NOCLIP|MF_NOGRAVITY|MF_DONTENCOREMAP

#===================#
# State Definitions #
#===================#


# Bamboo

State S_STATEBAMBOO
SpriteName = BMBO
Duration = -1

# Tall Bamboo

State S_STATETBAMBOO
SpriteName = BMBT
Duration = -1

# GFZ Cherry Tree

State S_STATECTREE
SpriteName = GFCT
Duration = -1

# Stone Lantern

State S_STATELTRN
SpriteName = LTRN
Duration = 1

# GFZ Cherry Tree

State S_STATEPETL
SpriteName = PETL
Duration = -1

# Sakura Lamp

State S_STATESKULAMP
SpriteName = SLMP
SpriteFrame = FF_FULLBRIGHT
Duration = -1

# Stone Lantern

State S_STATELTRN
SpriteName = LTRN
Duration = -1