#===========#
# Freeslots #
#===========#

Freeslot
#
# SGZ Palmtree
MT_SGZPALM
S_STATESGZPALM
SPR_SGPM
#
# SGZ Pinetree
MT_SGZPINE
S_STATESGZPINE
SPR_SGPA
#
# GFZ Tree
MT_GFZTREE
S_STATEGFZTREE
SPR_GFTR
#
# GFZ Berry Tree
MT_GFZBERRY
S_STATEGFZBERRY
SPR_GFTB
#
# WWZ Angel Statue (Bronze)
MT_ANGLSTBR
S_STATEANGLSTBR
SPR_WWSB
#
# Chair Stool
MT_CHAIRSTOL
S_STATECHAIRSTOL
SPR_SGCH
#
# SGZ Lamppost
MT_SGZLAMP
S_STATESGZLAMP
SPR_SGLN
#
# Flaghanger (Red)
MT_SGZFLAGRED
S_STATESGZFLAGRED
SPR_SGRN
#
# Flaghanger (Blue)
MT_SGZFLAGBLU
S_STATESGZFLAGBLU
SPR_SGBN


#====================#
# Object Definitions #
#====================#

Object MT_SGZPALM
#$Name  SGZ PalmTree
#$Sprite SGPMA0
#$Category (KPak) Steampunk Garden
MapThingNum = 3011
SpawnState  = S_STATESGZPALM
Radius = 16*FRACUNIT
Height = 765*FRACUNIT
Flags  = MF_SCENERY

Object MT_SGZPINE
#$Name SGZ Pine Tree
#$Sprite SGPAA0
#$Category (KPak) Steampunk Garden
MapThingNum = 3012
SpawnState  = S_STATESGZPINE
Radius = 22*FRACUNIT
Height = 768*FRACUNIT
Flags  = MF_SCENERY

Object MT_GFZTREE
#$Name GFZ Tree
#$Sprite GFTRA0
#$Category (KPak) Steampunk Garden
MapThingNum = 3013
SpawnState  = S_STATEGFZTREE
Radius = 16*FRACUNIT
Height = 200*FRACUNIT
Flags  = MF_SCENERY

Object MT_GFZBERRY
#$Name GFZ Berry Tree
#$Sprite GFTBA0
#$Category (KPak) Steampunk Garden
MapThingNum = 3014
SpawnState  = S_STATEGFZBERRY
Radius = 16*FRACUNIT
Height = 200*FRACUNIT
Flags  = MF_SCENERY

Object MT_ANGLSTBR
#$Name Angel Statue (Bronze)
#$Sprite WWSBA0
#$Category (KPak) Steampunk Garden
MapThingNum = 3015
SpawnState  = S_STATEANGLSTBR
Radius = 120*FRACUNIT
Height = 512*FRACUNIT
Flags  = MF_SCENERY

Object MT_CHAIRSTOL
#$Name Table Stool
#$Sprite SGCHA0
#$Category (KPak) Steampunk Garden
MapThingNum = 3016
SpawnState  = S_STATECHAIRSTOL
Radius = 32*FRACUNIT
Height = 100*FRACUNIT
Flags  = MF_SCENERY

Object MT_SGZLAMP
#$Name SGZ Lamppost
#$Sprite SGLNA0
#$Category (KPak) Steampunk Garden
MapThingNum = 3017
SpawnState  = S_STATESGZLAMP
Radius = 8*FRACUNIT
Height = 256*FRACUNIT
Flags  = MF_SCENERY

Object MT_SGZFLAGRED
#$Name SGZ Flag Hanger (RED)
#$Sprite SGRNA0
#$Category (KPak) Steampunk Garden
MapThingNum = 3018
SpawnState  = S_STATESGZFLAGRED
Radius = 64*FRACUNIT
Height = 200*FRACUNIT
Flags  = MF_SCENERY

Object MT_SGZFLAGBLU
#$Name SGZ Flag Hanger (BLUE)
#$Sprite SGBNA0
#$Category (KPak) Steampunk Garden
MapThingNum = 3019
SpawnState  = S_STATESGZFLAGBLU
Radius = 64*FRACUNIT
Height = 200*FRACUNIT
Flags  = MF_SCENERY


#===================#
# State Definitions #
#===================#


# SGZ Palmtree

State S_STATESGZPALM
SpriteName = SGPM
Duration = -1

# SGZ Pinetree

State S_STATESGZPINE
SpriteName = SGPA
Duration = -1

# GFZ Tree

State S_STATEGFZTREE
SpriteName = GFTR
Duration = -1

# GFZ Berry Tree

State S_STATEGFZBERRY
SpriteName = GFTB
Duration = -1

# Wacky Workbench Angel Statue (Bronze)

State S_STATEANGLSTBR
SpriteName = WWSB
Duration = -1

# Table Stool

State S_STATECHAIRSTOL
SpriteName = SGCH
Duration = -1

# SGZ Lamppost

State S_STATESGZLAMP
SpriteName = SGLN
Duration = -1

# SGZ Flag (RED)

State S_STATESGZFLAGRED
SpriteName = SGRN
Duration = -1

# SGZ Flag (Blue)

State S_STATESGZFLAGBLU
SpriteName = SGBN
Duration = -1