#===========#
# Freeslots #
#===========#

Freeslot
# Bamboo
MT_BAMBOO
S_STATEBAMBOO
SPR_BMBO
# Tall Bamboo
MT_TBAMBOO
S_STATETBAMBOO
SPR_BMBT
# GFZ Cherry Tree
MT_GFCTREE
S_STATECTREE
SPR_GFCT
# Stone JP Lantern
MT_JPLTRN
S_STATELTRN
#S_STATELTRN2
SPR_LTRN
# Cherry Petal Pile
MT_PETALS
S_STATEPETL
SPR_PETL

#====================#
# Object Definitions #
#====================#

Object MT_BAMBOO
#$Name Bamboo
#$Sprite BMBOA0
#$Category SHIHO HERE
MapThingNum = 3004
SpawnState  = S_STATEBAMBOO
Radius = 16*FRACUNIT
Height = 256*FRACUNIT
Flags  = MF_SCENERY

Object MT_TBAMBOO
#$Name Tall Bamboo
#$Sprite BMBTA0
#$Category SHIHO HERE
MapThingNum = 3005
SpawnState  = S_STATETBAMBOO
Radius = 16*FRACUNIT
Height = 256*FRACUNIT
Flags  = MF_SCENERY

Object MT_GFCTREE
#$Name GFZ Cherry Tree
#$Sprite GFCTA0
#$Category SHIHO HERE
MapThingNum = 3006
SpawnState  = S_STATECTREE
Radius = 16*FRACUNIT
Height = 256*FRACUNIT
Flags  = MF_SCENERY|MF_SOLID

Object MT_JPLTRN
#$Name Stone Lantern
#$Sprite LTRNA0
#$Category SHIHO HERE
MapThingNum = 3007
SpawnState  = S_STATELTRN
Radius = 16*FRACUNIT
Height = 256*FRACUNIT
Flags  = MF_SCENERY|MF_SOLID

Object MT_PETALS
#$Name Cherry Petal Pile
#$Sprite PETLA0
#$Category SHIHO HERE
MapThingNum = 3008
SpawnState  = S_STATEPETL
Radius = 16*FRACUNIT
Height = 256*FRACUNIT
Flags  = MF_SCENERY

#===================#
# State Definitions #
#===================#


# Bamboo

State S_STATEBAMBOO
SpriteName = BMBO
Duration = -1

# Tall Bamboo

State S_STATETBAMBOO
SpriteName = BMBT
Duration = -1

# GFZ Cherry Tree

State S_STATECTREE
SpriteName = GFCT
Duration = -1

# Stone Lantern

State S_STATELTRN
SpriteName = LTRN
Duration = 1

# GFZ Cherry Tree

State S_STATEPETL
SpriteName = PETL
Duration = -1

#State S_STATELTRN
#SpriteName = LTRN
#SpriteFrame = FF_PAPERSPRITE|A
#Next = S_STATELTRN2
#Duration = 1

#State S_STATELTRN2
#SpriteName = LTRN
#SpriteFrame = FF_PAPERSPRITE|B
#Action = A_ChangeAngleRelative
#Duration = 0
#Var1 = 90
#Var2 = 90