#===========#
# Freeslots #
#===========#

Freeslot
# Sea Buoy
MT_MAYBUOY
S_STATEMAYBUOY
SPR_SBUY
# Alarm Sys.
MT_MAYALRM
S_STATEMAYALRM
SPR_MYAT

#====================#
# Object Definitions #
#====================#

Object MAYBUOY
#$Name (Marine) Sea Buoy
#$Sprite SBUYA0
#$Category SHIHO HERE
MapThingNum = 3009
SpawnState  = S_STATEMAYBUOY
Radius = 16*FRACUNIT
Height = 256*FRACUNIT
Flags  = MF_SCENERY|MF_NOGRAVITY

Object MT_MAYALRM
#$Name (Marine) Alarm
#$Sprite MYATA0
#$Category SHIHO HERE
MapThingNum = 3010
SpawnState  = S_STATEMAYALRM
Radius = 16*FRACUNIT
Height = 256*FRACUNIT
Flags  = MF_SCENERY


#===================#
# State Definitions #
#===================#


# Sea Buoy

State S_STATEMAYBUOY
SpriteName = SBUY
Duration = -1

# Alarm Sys.

State S_STATEMAYALRM
SpriteName = MYAT
Duration = -1