State S_VL2ITEM_PANNEL
SpriteName = NULL
SpriteFrame = A
Duration = -1
Next = S_VL2ITEM_PANNEL

State S_VL2ITEM_PANNELD
SpriteName = NULL
SpriteFrame = A
Duration = 2*TICRATE
Next = S_VL2ITEM_PANNEL

Object MT_VL2ITEM_PANNEL
MapThingNum = 3886
SpawnState = S_VL2ITEM_PANNEL
SpawnHealth = 1000
Radius = 64*FRACUNIT
Height = 128*FRACUNIT
Flags = MF_SOLID|MF_NOSECTOR|MF_NOBLOCKMAP|MF_NOGRAVITY