MainCfg
GameData = TheJamJar.dat

Level MD
LevelName = Bell
SubTitle = Grape Jam R1
Zonetitle = Tower
TypeOfLevel = Race
NumLaps = 3
MobjScale = 4*FRACUNIT/5
SkyNum = 333
Music = MAPMDM
RecordAttack = true
NoVisitNeeded = true
NextLevel = 546

LEVEL ME
LevelName = Midnight Ritual
SubTitle = Grape Jam R2
TypeOfLevel = Race
RecordAttack = True
NumLaps = 3
SkyNum = 87
Weather = PRECIP_RAIN
Music = MAPMEM
RecordAttack = true
NoVisitNeeded = true
NextLevel = 547

Level MF
LevelName = Tiled Byway
Subtitle = Grape Jam R3
TypeOfLevel = RACE
NextLevel = 01
SkyNum = 5327
RecordAttack = true
NoVisitNeeded = true
NumLaps = 3
Music = KMAPMF
Palette = 3004
Lua.float = true
NextLevel = 548

Level MG
LevelName = Vanilla
ZoneTitle = Iceberg
SubTitle = Grape Jam R4
TypeOfLevel = Race
NumLaps = 4
SkyNum = 45
SkyboxScaleZ = 0
Music = MAPMG
RecordAttack = true
NoVisitNeeded = true
NextLevel = 556

Level MO
LevelName = Sundae Drive
Subtitle = Grape Jam R5
TypeOfLevel = Race
NumLaps = 5
SkyNum = 4288
SkyboxScale = 64
Weather = PRECIP_SNOW
Music = MAPMOM
RecordAttack = true
Mobjscale = FRACUNIT*88/100
NextLevel = 557

Level MP
LevelName = Egg Reverence
Music = EGGREV
SubTitle = Grape Jam R6
TypeOfLevel = Race
NumLaps = 3
SkyNum = 3669
NextLevel = 545
lua.spawnskin = MT_BUSH,SPR_EGRV,D,MT_BERRYBUSH,SPR_EGRV,C,MT_GFZFLOWER3,SPR_EGRV,G,MT_PLANT2,SPR_EGRV,B
lua.objectskin = spawnstate,MT_RANDOMITEM,S_EGGMANITEM1,spawnstate,MT_GFZFLOWER2,S_EGGFLOWER,spawnstate,MT_BSZFISH,S_EGGSIGN

Level MQ
LevelName = Amber Glade
Subtitle = Grape Jam B1
Music = RNAPRM
TypeOfLevel = Battle
NextLevel = B0
NoVisitNeeded = True
SkyNum = 9824

Freeslot
sfx_evilen
