#############
#	'Chattermax'
#############
FREESLOT
SPR_CHAT
sfx_FHCHAT
S_CHATIDLE

STATE S_CHATIDLE
SpriteName = SPR_CHAT
SpriteFrame = A|FF_ANIMATE
Duration = -1
Var1 = 1 #no. of sprites (starts from 0)
Var2 = 10 #animation speed
Next = S_CHATIDLE

FOLLOWER
Name = Chattermax
Icon = ICOFCHAT
Category = Bluey
HornSound = DSFHCHAT
DefaultColor = lavender
Mode = GROUND
Scale = 1*FRACUNIT
BubbleScale = 0*FRACUNIT
AtAngle = 230
Distance = 40*FRACUNIT
Height = 32*FRACUNIT
ZOffs = 32*FRACUNIT
HorzLag = 3*FRACUNIT
VertLag = 6*FRACUNIT
AngleLag = 8*FRACUNIT
BobAmp = 4*FRACUNIT
BobSpeed = 70*FRACUNIT
HitConfirmTime = TICRATE*1
IdleState = S_CHATIDLE

#############
#	'Bartlebee'
#############
FREESLOT
SPR_BRTL
sfx_FHBRTL
S_BRTLIDLE

STATE S_BRTLIDLE
SpriteName = SPR_BRTL
SpriteFrame = A
Duration = -1
Var1 = 0 #no. of sprites (starts from 0)
Var2 = 35 #animation speed
Next = S_BRTLIDLE

FOLLOWER
Name = Bartlebee
Icon = ICOFBRTL
Category = Bluey
HornSound = DSFHBRTL
DefaultColor = jet
Mode = GROUND
Scale = 1*FRACUNIT
BubbleScale = 0*FRACUNIT
AtAngle = 230
Distance = 40*FRACUNIT
Height = 32*FRACUNIT
ZOffs = 32*FRACUNIT
HorzLag = 3*FRACUNIT
VertLag = 6*FRACUNIT
AngleLag = 8*FRACUNIT
BobAmp = 4*FRACUNIT
BobSpeed = 70*FRACUNIT
HitConfirmTime = TICRATE*1
IdleState = S_BRTLIDLE
