FREESLOT
MT_BARY
S_BARYIDLE1
SPR_BARY

Object MT_BARY
#$Name "Barry"
#$Sprite BARYA0
#$Category misc
MapThingNum = 5000
SpawnState = S_BARYIDLE1
SpawnHealth = 1000
DeathState = S_NULL
XDeathState = S_NULL
ReactionTime = 8
PainChance = 0
Speed = 0
Height = 256*FRACUNIT
Radius = 128*FRACUNIT
Mass = 100
Flags = MF_SCENERY

State S_BARYIDLE1
SpriteName = SPR_BARY
SpriteFrame = A
Duration = -1
Next = S_BARYIDLE1
Var1 = 0
Var2 = 0
