FREESLOT
MT_LABY
S_LABYIDLE1
S_LABYIDLE2
SPR_LABY
MT_LAPH
S_LAPHIDLE1
SPR_LAPH

#La-Barry
Object MT_LABY
#$Name "La-Barry"
#$Sprite LABYA0
#$Category La-Flowers
MapThingNum = 3572
SpawnState = S_LABYIDLE1
SpawnHealth = 1000
DeathState = S_NULL
XDeathState = S_NULL
ReactionTime = 8
PainChance = 0
Speed = 0
Height = 100*FRACUNIT
Radius = 50*FRACUNIT
Mass = 100
Flags = MF_NOCLIP|MF_SCENERY|MF_NOGRAVITY

State S_LABYIDLE1
SpriteName = SPR_LABY
SpriteFrame = A
Duration = 2
Next = S_LABYIDLE2
Var1 = 0
Var2 = 0

State S_LABYIDLE2
SpriteName = SPR_LABY
SpriteFrame = B
Duration = 2
Next = S_LABYIDLE1
Var1 = 0
Var2 = 0

#La-Plush
Object MT_LAPH
#$Name "La-Plush"
#$Sprite LAPHA1
#$Category La-Flowers
MapThingNum = 3573
SpawnState = S_LAPHIDLE1
SpawnHealth = 1000
DeathState = S_NULL
XDeathState = S_NULL
ReactionTime = 8
PainChance = 0
Speed = 0
Height = 34*FRACUNIT
Radius = 24*FRACUNIT
Mass = 100
Flags = MF_SOLID|MF_PUSHABLE|MF_SLIDEME

State S_LAPHIDLE1
SpriteName = SPR_LAPH
SpriteFrame = A
Duration = -1
Next = S_LAPHIDLE1
Var1 = 0
Var2 = 0
