FREESLOT
MT_NOELLE
S_NOELIDLE
SPR_NOEL

Object MT_NOELLE
#$Name "Noelle"
#$Sprite NOELA1
#$Category snow
MapThingNum = 5005
SpawnState = S_NOELIDLE
SpawnHealth = 1000
DeathState = S_NULL
XDeathState = S_NULL
ReactionTime = 8
PainChance = 0
Speed = 0
Height = 48*FRACUNIT
Radius = 16*FRACUNIT
Mass = 100
Flags = MF_SCENERY

State S_NOELIDLE
SpriteName = SPR_NOEL
SpriteFrame = A
Duration = -1
Next = S_NOELIDLE
Var1 = 0
Var2 = 0
