FREESLOT
MT_OMOCHAO
S_OMOCIDLE1
S_OMOCIDLE2
S_OMOCIDLE3
S_OMOCIDLE4
S_OMOCIDLE5
SPR_OMOC
MT_DOOM
S_DOOM_GOTO
S_DOOM_DOWN
S_DOOM_FALL_WAIT
S_DOOM_TRAIL_LOOP
S_DOOM_TRAIL_0
S_DOOM_TRAIL_1
S_DOOM_STOP
S_DOOM_BOB
SPR_DOOM
MT_PLAGUEKNIGHT
S_PLAGIDLE
S_PLAGDANCE1
S_PLAGDANCE2
SPR_PLAG
MT_THEFLOWERCANYONBIKE
S_BIDLE
SPR_TFCB

Object MT_OMOCHAO
#$Name "Omochao"
#$Sprite OMOCA1
#$Category Shadow Level
MapThingNum = 5003
SpawnState = S_OMOCIDLE1
SpawnHealth = 1000
DeathState = S_NULL
XDeathState = S_NULL
ReactionTime = 8
PainChance = 0
Speed = 0
Height = 60*FRACUNIT
Radius = 28*FRACUNIT
Mass = 0
Flags = MF_NOGRAVITY|MF_ENEMY

State S_OMOCIDLE1
SpriteName = SPR_OMOC
SpriteFrame = A
Duration = 4
Next = S_OMOCIDLE2
Action = A_ZThrust
Var1 = 3
Var2 = 0

State S_OMOCIDLE2
SpriteName = SPR_OMOC
SpriteFrame = B
Duration = 4
Next = S_OMOCIDLE3
Action = A_ZThrust
Var1 = 1
Var2 = 0

State S_OMOCIDLE3
SpriteName = SPR_OMOC
SpriteFrame = C
Duration = 1
Next = S_OMOCIDLE4
Action = A_ForceStop
Var1 = 0
Var2 = 0

State S_OMOCIDLE4
SpriteName = SPR_OMOC
SpriteFrame = C
Duration = 4
Next = S_OMOCIDLE5
Action = A_ZThrust
Var1 = -1
Var2 = 0

State S_OMOCIDLE5
SpriteName = SPR_OMOC
SpriteFrame = D
Duration = 4
Next = S_OMOCIDLE1
Action = A_ZThrust
Var1 = -1
Var2 = 0

State S_DOOM_GOTO
SpriteName = DOOM
SpriteFrame = A
Duration = 1
Next = S_DOOM_DOWN

State S_DOOM_DOWN
SpriteName = DOOM
SpriteFrame = A
Duration = 1
Action = A_ZThrust
Var1 = -10
Var2 = 0
Next = S_DOOM_FALL_WAIT

State S_DOOM_FALL_WAIT
SpriteName = DOOM
SpriteFrame = A
Duration = 1
Next = S_DOOM_TRAIL_LOOP

State S_DOOM_TRAIL_LOOP # 192
SpriteName = DOOM
SpriteFrame = A
Duration = 0
Action = A_Repeat
Var1 = 96
Var2 = S_DOOM_TRAIL_0
Next = S_DOOM_STOP

State S_DOOM_TRAIL_0
SpriteName = DOOM
SpriteFrame = A
Duration = 1
Action = A_GhostMe
Next = S_DOOM_TRAIL_1

State S_DOOM_TRAIL_1
SpriteName = DOOM
SpriteFrame = A
Duration = 1
Action = A_GhostMe
Next = S_DOOM_TRAIL_LOOP

State S_DOOM_STOP
SpriteName = DOOM
SpriteFrame = A
Action = A_ForceStop
Next = S_DOOM_BOB

State S_DOOM_BOB
SpriteName = DOOM
SpriteFrame = A
Duration = 1
Action = A_Itembob
Next = S_DOOM_BOB

Object MT_DOOM
#$Name Doom's eye
#$Sprite DOOMA0
#$Category Shadow Level
MapThingNum = 4096
SpawnState = S_DOOM_GOTO
Radius = 64*FRACUNIT
Height = 128*FRACUNIT
Flags = MF_SCENERY|MF_NOGRAVITY

Object MT_PLAGUEKNIGHT
#$Name "Plague Knight"
#$Sprite PLAGA1
#$Category Shadow Level
MapThingNum = 4097
SpawnState = S_PLAGIDLE
SpawnHealth = 1000
DeathState = S_NULL
XDeathState = S_NULL
ReactionTime = 8
PainChance = 0
Speed = 0
Height = 48*FRACUNIT
Radius = 16*FRACUNIT
Mass = 100
Flags = MF_NOCLIP|MF_SCENERY|MF_NOGRAVITY|MF_ENEMY

State S_PLAGIDLE
SpriteName = SPR_PLAG
SpriteFrame = A
Duration = -1
Next = S_PLAGIDLE
Var1 = 0
Var2 = 0

State S_PLAGDANCE1
SpriteName = SPR_PLAG
SpriteFrame = FF_ANIMATE|B
Duration = 31
Next = S_PLAGDANCE2
Var1 = 7
Var2 = 4

State S_PLAGDANCE2
SpriteName = SPR_PLAG
SpriteFrame = FF_ANIMATE|J
Duration = -1
Next = S_PLAGDANCE2
Var1 = 9
Var2 = 4





Object MT_THEFLOWERCANYONBIKE
#$Name "Bike"
#$Sprite TFCBA2
#$Category Shadow Level
MapThingNum = 5017
SpawnState = S_BIDLE
Height = 80*FRACUNIT
Radius = 32*FRACUNIT
Flags = MF_SCENERY

State S_BIDLE
SpriteName = SPR_TFCB
SpriteFrame = A
Duration = -1
Next = S_BIDLE
