FREESLOT
MT_SECRETEYE
MT_LAP2PORTAL
MT_CHEESESLIME
MT_PIZZATREE1
MT_PIZZATREE2
SPR_TRE7
S_PIZZATREE1
S_PIZZATREE2
S_SEYE
S_CCZLAPPORTAL
S_CHSLIME_STAND
S_CHSLIME_RUN1
S_CHSLIME_RUN2
S_CHSLIME_RUN3
S_CHSLIME_RUN4
SPR_SEYE
SPR_CZDP
SPR_CZSM
SFX_chsdth
SFX_john
SFX_secret
SFX_germa
sfx_stat
sfx_grul
sfx_mon1
sfx_mon2
sfx_seeu
MT_TFFLOWER
SPR_TFFL
S_TFFL
MT_TFSMOLFLOWER
SPR_TFFS
S_TFFS
MT_TFTOMATFLOWER
SPR_TFFT
S_TFFT
MT_TFSPAG
SPR_TFSP
S_TFSP
MT_GEROME
SPR_AERM
SPR_BERM
SPR_CERM
S_GERMIDLE
S_GERMCOLLECT
S_GERMDOOR
S_GERMDOORIDLE
S_GERMINVIS
MT_PTTORCH
SPR_JGTR
S_JGTR
MT_MOONFLOWER
MT_MOONCHILD
SPR_MONF
SPR_MOON
S_MONF
S_MOON
MT_DDMETAL
MT_DDFLO
SPR_DDMT
SPR_DDFL
S_DDMT
S_DDFL

Object MT_SECRETEYE
#$Name Secret eye
#$Sprite SEYEA0
#$Category The-Flour
MapThingNum = 1147
SpawnState = S_SEYE
Radius = 32*FRACUNIT
Height = 64*FRACUNIT
Flags = MF_NOBLOCKMAP|MF_NOCLIPTHING|MF_NOCLIPHEIGHT|MF_SCENERY|MF_NOCLIP|MF_NOGRAVITY

State S_SEYE
SpriteName = SEYE
SpriteFrame = A|FF_ANIMATE
Duration = -1
Var1 = 13
Var2 = 2
Next = S_SEYE

Object MT_LAP2PORTAL
#$Name "Lap 2 Portal"
#$Sprite CZDPA0
#$Category "Castle CalZone"
MapThingNum = 1149
SpawnState = S_CCZLAPPORTAL
SpawnHealth = 100
ReactionTime = 8
Radius = 60*FRACUNIT
Height = 200*FRACUNIT
Mass = 100
Flags = MF_SCENERY|MF_NOGRAVITY|MF_NOTHINK

State S_CCZLAPPORTAL
SpriteName = SPR_CZDP
SpriteFrame = A
Duration = -1
Next = S_NULL

Object MT_CHEESESLIME
#$Name "Cheese slime"
#$Sprite CZSMA0
#$Category "Castle CalZone"
MapThingNum = 1141
SpawnState = S_CHSLIME_STAND
SpawnHealth = 1
SeeState = S_CHSLIME_RUN1
ReactionTime = 32
PainChance = 200
DeathState = S_XPLD1
DeathSound = sfx_chsdth
Speed = 9
Radius = 24*FRACUNIT
Height = 32*FRACUNIT
Mass = 100
Flags = MF_ENEMY|MF_SPECIAL|MF_SHOOTABLE

State S_CHSLIME_STAND
SpriteName = SPR_CZSM
SpriteFrame = A
Duration = 5
Next = S_CHSLIME_STAND
Action = A_Look

State S_CHSLIME_RUN1
SpriteName = SPR_CZSM
SpriteFrame = A
Duration = 6
Next = S_CHSLIME_RUN2
Action = A_Chase

State S_CHSLIME_RUN2
SpriteName = SPR_CZSM
SpriteFrame = B
Duration = 6
Next = S_CHSLIME_RUN3
Action = A_Chase

State S_CHSLIME_RUN3
SpriteName = SPR_CZSM
SpriteFrame = C
Duration = 6
Next = S_CHSLIME_RUN4
Action = A_Chase

State S_CHSLIME_RUN4
SpriteName = SPR_CZSM
SpriteFrame = D
Duration = 6
Next = S_CHSLIME_RUN1
Action = A_Chase

Object MT_PIZZATREE1
#$Name "PT Tree"
#$Sprite TRE7A0
#$Category "The-Flour"
MapThingNum = 5021
SpawnState = S_PIZZATREE1
Radius = 20*FRACUNIT
Height = 128*FRACUNIT
Flags = MF_SOLID|MF_SCENERY

State S_PIZZATREE1
SpriteName = SPR_TRE7
SpriteFrame = A
Duration = -1
Next = S_PIZZATREE1

Object MT_PIZZATREE2
#$Name "PT Pizza Tree"
#$Sprite TRE7B0
#$Category "The-Flour"
MapThingNum = 5022
SpawnState = S_PIZZATREE2
Radius = 20*FRACUNIT
Height = 128*FRACUNIT
Flags = MF_SOLID|MF_SCENERY

State S_PIZZATREE2
SpriteName = SPR_TRE7
SpriteFrame = B
Duration = -1
Next = S_PIZZATREE2

Object MT_TFFLOWER
#$Name "Pizza Flower"
#$Sprite TFFLA0
#$Category "The-Flour"
MapThingNum = 5023
SpawnState = S_TFFL
Radius = 16*FRACUNIT
Height = 32*FRACUNIT
Flags = MF_SCENERY

State S_TFFL
SpriteName = SPR_TFFL
SpriteFrame = A|FF_ANIMATE
Var1 = 6
Var2 = 3
Duration = -1
Next = S_TFFL

Object MT_TFSMOLFLOWER
#$Name "Pizza Slice Flower"
#$Sprite TFFSA0
#$Category "The-Flour"
MapThingNum = 5024
SpawnState = S_TFFS
Radius = 8*FRACUNIT
Height = 32*FRACUNIT
Flags = MF_SCENERY

State S_TFFS
SpriteName = SPR_TFFS
SpriteFrame = A|FF_ANIMATE
Var1 = 5
Var2 = 3
Duration = -1
Next = S_TFFS

Object MT_TFTOMATFLOWER
#$Name "Tomato Flower"
#$Sprite TFFTA0
#$Category "The-Flour"
MapThingNum = 5025
SpawnState = S_TFFT
Radius = 16*FRACUNIT
Height = 96*FRACUNIT
Flags = MF_SCENERY

State S_TFFT
SpriteName = SPR_TFFT
SpriteFrame = A|FF_ANIMATE
Var1 = 1
Var2 = 3
Duration = -1
Next = S_TFFT

Object MT_TFSPAG
#$Name "Spaghetti"
#$Sprite TFSPA0
#$Category "The-Flour"
MapThingNum = 5026
SpawnState = S_TFSP
Radius = 16*FRACUNIT
Height = 32*FRACUNIT
Flags = MF_SCENERY

State S_TFSP
SpriteName = SPR_TFSP
SpriteFrame = A
Duration = -1
Next = S_TFSP

Object MT_GEROME
#$Name "Gerome"
#$Sprite AERMA0
#$Category "The-Flour"
MapThingNum = 5027
SpawnState = S_GERMIDLE
Radius = 32*FRACUNIT
Height = 64*FRACUNIT
Flags = MF_SCENERY

State S_GERMIDLE
SpriteName = SPR_AERM
SpriteFrame = A|FF_ANIMATE
Var1 = 19
Var2 = 2
Duration = -1
Next = S_GERMIDLE

State S_GERMCOLLECT
SpriteName = SPR_BERM
SpriteFrame = A|FF_ANIMATE
Var1 = 7
Var2 = 2
Duration = 16
Next = S_NULL

State S_GERMDOOR
SpriteName = SPR_CERM
SpriteFrame = A|FF_ANIMATE
Var1 = 19
Var2 = 2
Duration = 40
Next = S_GERMDOORIDLE

State S_GERMDOORIDLE
SpriteName = SPR_CERM
SpriteFrame = T
Duration = -1
Next = S_GERMDOORIDLE

State S_GERMINVIS
Duration = -1
Next = S_GERMINVIS

Object MT_PTTORCH
#$Name Torch
#$Sprite JGTRA0
#$Category The-Flour
MapThingNum = 5028
SpawnState = S_JGTR
Radius = 16*FRACUNIT
Height = 32*FRACUNIT
Flags = MF_SCENERY|MF_NOGRAVITY

State S_JGTR
SpriteName = JGTR
SpriteFrame = A|FF_ANIMATE|FF_RANDOMANIM|FF_SEMIBRIGHT
Var1 = 6
Var2 = 2
Duration = -1
Next = S_JGTR

Object MT_MOONFLOWER
#$Name "LaFlower but shes for Moon Child easter egg"
#$Sprite MONFA0
#$Category "The-Flour"
MapThingNum = 5029
SpawnState = S_MONF
Radius = 128*FRACUNIT
Height = 256*FRACUNIT
Flags = MF_SCENERY

State S_MONF
SpriteName = SPR_MONF
SpriteFrame = A
Duration = -1
Next = S_MONF

Object MT_MOONCHILD
#$Name "Moon Child"
#$Sprite MOONA0
#$Category "The-Flour"
MapThingNum = 5030
SpawnState = S_MOON
Radius = 128*FRACUNIT
Height = 256*FRACUNIT
Flags = MF_SCENERY

State S_MOON
SpriteName = SPR_MOON
SpriteFrame = A
Duration = -1
Next = S_MOON

Object MT_DDMETAL
#$Name "Diner Dash Metal La-Flower"
#$Sprite DDMTA0
#$Category The-Flour
MapThingNum = 5031
SpawnState = S_DDMT
Radius = 64*FRACUNIT
Height = 128*FRACUNIT
Flags = MF_SCENERY

State S_DDMT
SpriteName = DDMT
SpriteFrame = A|FF_ANIMATE
Var1 = 3
Var2 = 3
Duration = -1
Next = S_DDMT

Object MT_DDFLO
#$Name "Diner Dash Flo"
#$Sprite DDFLA0
#$Category The-Flour
MapThingNum = 5032
SpawnState = S_DDFL
Radius = 64*FRACUNIT
Height = 128*FRACUNIT
Flags = MF_SCENERY

State S_DDFL
SpriteName = DDFL
SpriteFrame = A|FF_ANIMATE
Var1 = 1
Var2 = 3
Duration = -1
Next = S_DDFL
