FREESLOT
MT_PAINTING
S_TEXTURE_A
S_TEXTURE_B
S_TEXTURE_C
S_TEXTURE_D
S_TEXTURE_E
S_TEXTURE_F
S_TEXTURE_G
S_TEXTURE_H
S_TEXTURE_I
S_TEXTURE_J
S_TEXTURE_K
S_TEXTURE_L
SPR_THTX
MT_DESKLAMP
S_DESKLAMP
SPR_LAMP
MT_STANDLAMP
S_STANDLAMP

Object MT_PAINTING
#$Name "Painting"
#$Sprite THTXA0
#$Category The House
#$Arg0 Sprite
MapThingNum = 4098
SpawnState = S_TEXTURE_A
SpawnHealth = 1000
DeathState = S_NULL
XDeathState = S_NULL
ReactionTime = 8
PainChance = 0
Speed = 0
Height = 32*FRACUNIT
Radius = 16*FRACUNIT
Mass = 100
Flags = MF_NOCLIP|MF_SCENERY|MF_NOGRAVITY

State S_TEXTURE_A
SpriteName = SPR_THTX
SpriteFrame = FF_PAPERSPRITE|A
Duration = -1
Next = S_TEXTURE_A
Var1 = 0
Var2 = 0

State S_TEXTURE_B
SpriteName = SPR_THTX
SpriteFrame = FF_PAPERSPRITE|B
Duration = -1
Next = S_TEXTURE_B
Var1 = 0
Var2 = 0

State S_TEXTURE_C
SpriteName = SPR_THTX
SpriteFrame = FF_PAPERSPRITE|C
Duration = -1
Next = S_TEXTURE_C
Var1 = 0
Var2 = 0

State S_TEXTURE_D
SpriteName = SPR_THTX
SpriteFrame = FF_PAPERSPRITE|D
Duration = -1
Next = S_TEXTURE_D
Var1 = 0
Var2 = 0

State S_TEXTURE_E
SpriteName = SPR_THTX
SpriteFrame = FF_PAPERSPRITE|E
Duration = -1
Next = S_TEXTURE_E
Var1 = 0
Var2 = 0

State S_TEXTURE_F
SpriteName = SPR_THTX
SpriteFrame = FF_PAPERSPRITE|F
Duration = -1
Next = S_TEXTURE_F
Var1 = 0
Var2 = 0

State S_TEXTURE_G
SpriteName = SPR_THTX
SpriteFrame = FF_PAPERSPRITE|G
Duration = -1
Next = S_TEXTURE_G
Var1 = 0
Var2 = 0

State S_TEXTURE_H
SpriteName = SPR_THTX
SpriteFrame = FF_PAPERSPRITE|H
Duration = -1
Next = S_TEXTURE_H
Var1 = 0
Var2 = 0

State S_TEXTURE_I
SpriteName = SPR_THTX
SpriteFrame = FF_PAPERSPRITE|I
Duration = -1
Next = S_TEXTURE_I
Var1 = 0
Var2 = 0

State S_TEXTURE_J
SpriteName = SPR_THTX
SpriteFrame = FF_PAPERSPRITE|J
Duration = -1
Next = S_TEXTURE_J
Var1 = 0
Var2 = 0

State S_TEXTURE_K
SpriteName = SPR_THTX
SpriteFrame = FF_PAPERSPRITE|K
Duration = -1
Next = S_TEXTURE_K
Var1 = 0
Var2 = 0

State S_TEXTURE_L
SpriteName = SPR_THTX
SpriteFrame = FF_PAPERSPRITE|L
Duration = -1
Next = S_TEXTURE_L
Var1 = 0
Var2 = 0



Object MT_DESKLAMP
#$Name "Desk Lamp"
#$Sprite LAMPA0
#$Category The House
MapThingNum = 5013
SpawnState = S_DESKLAMP
SpawnHealth = 1000
DeathState = S_NULL
XDeathState = S_NULL
ReactionTime = 8
PainChance = 0
Speed = 0
Height = 50*FRACUNIT
Radius = 16*FRACUNIT
Mass = 100
Flags = MF_SOLID|MF_SCENERY

State S_DESKLAMP
SpriteName = SPR_LAMP
SpriteFrame = A
Duration = -1
Next = S_DESKLAMP
Var1 = 0
Var2 = 0

Object MT_STANDLAMP
#$Name "Standing Lamp"
#$Sprite LAMPB0
#$Category The House
MapThingNum = 5014
SpawnState = S_STANDLAMP
SpawnHealth = 1000
DeathState = S_NULL
XDeathState = S_NULL
ReactionTime = 8
PainChance = 0
Speed = 0
Height = 150*FRACUNIT
Radius = 16*FRACUNIT
Mass = 100
Flags = MF_SOLID|MF_SCENERY

State S_STANDLAMP
SpriteName = SPR_LAMP
SpriteFrame = B
Duration = -1
Next = S_STANDLAMP
Var1 = 0
Var2 = 0
