FREESLOT
MT_BIRAWLA
S_BIRAWLA
SPR_BIAL
MT_SPRINGFAMILY
S_SPRINGFAMILY
S_SPRINGSLURP
SPR_SPFM

Object MT_BIRAWLA
#$Name "Birawla"
#$Sprite BIALALAR
#$Category DR
MapThingNum = 5016
SpawnState = S_BIRAWLA
Height = 80*FRACUNIT
Radius = 32*FRACUNIT
Flags = MF_SCENERY

State S_BIRAWLA
SpriteName = SPR_BIAL
SpriteFrame = FF_ANIMATE|A
Duration = -1
Next = S_BIRAWLA
Var1 = 9
Var2 = 4

Object MT_SPRINGFAMILY
#$Name "SpringFamily"
#$Sprite SPFMA0
#$Category DR
MapThingNum = 5020
SpawnState = S_SPRINGFAMILY
Height = 128*FRACUNIT
Radius = 64*FRACUNIT
Flags = MF_SCENERY

State S_SPRINGFAMILY
SpriteName = SPR_SPFM
SpriteFrame = FF_ANIMATE|A
Duration = -1
Next = S_SPRINGFAMILY
Var1 = 1
Var2 = 8

State S_SPRINGSLURP
SpriteName = SPR_SPFM
SpriteFrame = FF_ANIMATE|C
Duration = -1
Next = S_SPRINGSLURP
Var1 = 1
Var2 = 1
