Freeslot
MT_PTMD
SPR_PTMD
S_PTMD_SCALE
S_PTMD

State S_PTMD_SCALE
SpriteName = PTMD
SpriteFrame = A
Duration = 1
Action = A_SetScale
Var1 = 2*FRACUNIT
Var2 = 0
Next = S_PTMD

State S_PTMD
SpriteName = PTMD
SpriteFrame = A|FF_ANIMATE|FF_RANDOMANIM
Duration = -1
Var1 = 3
Var2 = 5*TICRATE
Next = S_NULL

Object MT_PTMD
#$Name Brick Particle
#$Sprite NULLA0
#$Category The-Darkness
MapThingNum = -1
SpawnState = S_PTMD_SCALE
Radius = 32*FRACUNIT
Height = 64*FRACUNIT
ActiveSound = sfx_ptmb
Flags = MF_NOBLOCKMAP|MF_NOCLIPTHING|MF_RUNSPAWNFUNC|MF_NOCLIPHEIGHT|MF_SCENERY|MF_NOCLIP
SpawnHealth = 1