Freeslot
MT_PTBD
SPR_PTBD
S_PTBD_SCALE
S_PTBD

State S_PTBD_SCALE
SpriteName = PTBD
SpriteFrame = A
Duration = 1
Action = A_SetScale
Var1 = 2*FRACUNIT
Var2 = 0
Next = S_PTBD

State S_PTBD
SpriteName = PTBD
SpriteFrame = A|FF_ANIMATE|FF_RANDOMANIM
Duration = -1
Var1 = 7
Var2 = 2
Next = S_NULL

Object MT_PTBD
#$Name Brick Particle
#$Sprite NULLA0
#$Category The-Darkness
MapThingNum = -1
SpawnState = S_PTBD_SCALE
Radius = 32*FRACUNIT
Height = 64*FRACUNIT
ActiveSound = sfx_ptbb
Flags = MF_NOBLOCKMAP|MF_NOCLIPTHING|MF_RUNSPAWNFUNC|MF_NOCLIPHEIGHT|MF_SCENERY|MF_NOCLIP
SpawnHealth = 1