MainCfg
GameData = THEFLOWER.dat
SpStage_Start = 1
TitleMap = 99
TitlePicsMode = User
TitlePicsName = LOGO
TitlePicsScale = 5
TitlePicsX = -5
TitlePicsY = 60
SMPStage_Start = 50
UseBlackRock = false
NumDemos = 0
CustomVersion = v2.1.0

Clear All

Level 1
Levelname = THE-FLOWER
Act = 1
Keywords = TFZ1
Music = GFZ1
TypeOfLevel = Singleplayer,Co-op,Competition,Race
NextLevel = 1
SkyNum = 1
RecordAttack = true
LevelSelect = 4
SaveGame = true
SkyboxScale = 64
FlickyList = Bluebird,Chipmunk

Level 74
Levelname = THE-HELL
SubTitle = !GO TO HELL!
Act = 0
Keywords = TFZH
Music = TFH
TypeOfLevel = Singleplayer,Co-op,Competition,Race
NextLevel = 1
SkyNum = 11
Weather = 1
RecordAttack = true
LevelSelect = 2
SaveGame = true
SkyboxScale = 64
FlickyList = Rat,Bear
Unlockable = 7

Level 75
Levelname = THE-AFTERMATH
SubTitle = ~After the world was saved~
Act = 0
Keywords = TFZE
Music = TFE
TypeOfLevel = Singleplayer,Co-op,Competition,Race
NextLevel = 1
SkyNum = 18
Weather = 3
RecordAttack = true
LevelSelect = 2
SaveGame = true
SkyboxScale = 32
FlickyList = Bluebird,Chipmunk
Unlockable = 10

Level 76
Levelname = THE-CACTUS
SubTitle = All dried up
Act = 0
Keywords = TFZC
Music = ACZ2
TypeOfLevel = Singleplayer,Co-op,Competition,Race
NextLevel = 1
SkyNum = 13
RecordAttack = true
LevelSelect = 2
SaveGame = true
SkyboxScale = 64
FlickyList = Canary,Ram
Unlockable = 8

Level 77
Levelname = THE-FLOWER
Act = 2
Keywords = TFZ2
Music = TF2
TypeOfLevel = Singleplayer,Co-op,Competition,Race
NextLevel = 79
SkyNum = 1
RecordAttack = true
LevelSelect = 4
SaveGame = true
SkyboxScale = 64
FlickyList = Bluebird,Chipmunk

Level 78
Levelname = THE-HILL
SubTitle = Get to the end
Act = 0
Keywords = EXE
Music = GFZ1N
TypeOfLevel = Singleplayer,Co-op,Competition,Race
NextLevel = 1
SkyNum = 4
RecordAttack = true
LevelSelect = 2
SaveGame = true
SkyboxScale = 96
FlickyList = Bluebird,Chipmunk
Unlockable = 9

Level 79
Levelname = THE-FLOWER
SubTitle = Wanna Play Again?
Act = 3
Keywords = TFZ3
Music = SUMR
TypeOfLevel = Singleplayer,Co-op,Competition,Race
NextLevel = TITLE
SkyNum = 1
SkyboxScale = 64
LevelSelect = 4
SaveGame = true

Level 80
Levelname = THE-FLOWER-CANYON
SubTitle = a somewhat original level???
Act = 0
Keywords = TFC
Music = RAIL
TypeOfLevel = Singleplayer,Co-op,Competition,Race
NextLevel = 1
SkyNum = 305
RecordAttack = true
SaveGame = true
SkyboxScale = 64
SkyboxScaleY = 16
FlickyList = Bluebird,Chipmunk
LevelSelect = 2
Unlockable = 16

Level 81
Levelname = THE-HOUSE
SubTitle = .Wad
Act = 0
Keywords = THW
Music = SUBW
TypeOfLevel = Singleplayer,Co-op,Competition,Race
NextLevel = 77
SkyNum = 8
RecordAttack = true
LevelSelect = 2
SaveGame = true
SkyboxScale = 64
FlickyList = Bluebird,Chipmunk
NoTitleCard = true
Unlockable = 11

Level 82
Levelname = THE-SNOW
SubTitle = It snowed a few days ago
Act = 0
Keywords = TSZ
Music = SNOW
TypeOfLevel = Singleplayer,Co-op,Competition,Race
NextLevel = 77
SkyNum = 30
Weather = 2
RecordAttack = true
LevelSelect = 2
SaveGame = true
SkyboxScale = 64
FlickyList = Bluebird,Chipmunk
Unlockable = 12

Level 83
Levelname = THE-LOGO
NoZone = true
Act = 0
Music = TIME
TypeOfLevel = Singleplayer,Co-op
NextLevel = TITLE
SaveGame = true

Level 84
Levelname = THE-FLOUR
SubTitle = this needs to be studied
Act = 0
Keywords = PTZ
Music = PTTF
TypeOfLevel = Singleplayer,Co-op,Competition,Race
NextLevel = 77
SkyNum = 306
SaveGame = true
SkyboxScale = 64
RecordAttack = true
PreCutsceneNum = 1
CutsceneNum = 2
NoTitleCard = true
LevelSelect = 2
Unlockable = 14
Lua.WarStartTime = 240
Lua.WarTimerDeath = true
Lua.WarKeepMonitors = false

Level 91
Levelname = THE-BEES
SubTitle = OH NO THE BEES!!!
Act = 0
Keywords = BEE
Music = BEE
TypeOfLevel = Singleplayer,Co-op,Competition,Race
NextLevel = 1
SkyNum = 1
SkyboxScale = 64
FlickyList = Bluebird,Chipmunk

Level 92
Levelname = Barry
SubTitle = His name is Barry :]
Act = 0
Keywords = Barry
Music = BARR
TypeOfLevel = Singleplayer,Co-op,Competition,Race
NextLevel = 1
SkyNum = 304
SkyboxScale = 64
FlickyList = Bluebird,Chipmunk

Level 50
Levelname = NO
Act = 1
Music = CHFAIL
TypeOfLevel = Singleplayer,Co-op
NoTitleCard = true

Level 51
Levelname = NO
Act = 2
Music = CHFAIL
TypeOfLevel = Singleplayer,Co-op
NoTitleCard = true

Level 52
Levelname = NO
Act = 3
Music = CHFAIL
TypeOfLevel = Singleplayer,Co-op
NoTitleCard = true

Level 53
Levelname = NO
Act = 4
Music = CHFAIL
TypeOfLevel = Singleplayer,Co-op
NoTitleCard = true

Level 54
Levelname = NO
Act = 5
Music = CHFAIL
TypeOfLevel = Singleplayer,Co-op
NoTitleCard = true

Level 55
Levelname = NO
Act = 6
Music = CHFAIL
TypeOfLevel = Singleplayer,Co-op
NoTitleCard = true

Level 56
Levelname = NO
Act = 7
Music = CHFAIL
TypeOfLevel = Singleplayer,Co-op
NoTitleCard = true

Level 99
SkyNum = 1






# The-Flower Act 1

Emblem 1
Hint = This one's in plain sight.\\Why haven't you claimed it yet?\\Surely you saw it.
Type = Global
Tag = 0
MapNum = 1
Sprite = A
Color = SKINCOLOR_BLUE

Emblem 2
Hint = To find this emblem,\\You will have to take a dive.\\Check behind the spring.
Type = Global
Tag = 1
MapNum = 1
Sprite = B
Color = SKINCOLOR_LAVENDER

Emblem 3
Hint = Tails can be helpful\\To fly you under the arch\\And find the entrance.
Type = Global
Tag = 2
MapNum = 1
Sprite = C
Color = SKINCOLOR_RED

Emblem 4
Hint = On top of a box,\\Above the narrow pathways.\\Spring to get up there.
Type = Global
Tag = 3
MapNum = 1
Sprite = D
Color = SKINCOLOR_ORANGE

Emblem 5
Hint = Up high on a ledge,\\There is a breakable wall.\\Smash it for the prize.
Type = Global
Tag = 4
MapNum = 1
Sprite = E
Color = SKINCOLOR_SHAMROCK

# The-Hell

Emblem 6
Hint = This one's underground.\\Why haven't you claimed it yet?\\Oh yeah lava hurts.
Type = Global
Tag = 0
MapNum = 74
Sprite = A
Color = SKINCOLOR_BLUE

Emblem 7
Hint = To find this emblem,\\You will have to go into that exploding room.\\Check behind the fire spire.
Type = Global
Tag = 1
MapNum = 74
Sprite = B
Color = SKINCOLOR_LAVENDER

Emblem 8
Hint = Tails can be helpful\\To fly you under the arch\\And get crabbed.
Type = Global
Tag = 2
MapNum = 74
Sprite = C
Color = SKINCOLOR_RED

Emblem 9
Hint = Behind a box,\\Above the narrow pathways.\\Beware the Cacolantern.
Type = Global
Tag = 3
MapNum = 74
Sprite = D
Color = SKINCOLOR_ORANGE

Emblem 10
Hint = Up high on a ledge,\\There is a breakable wall.\\Smash it for an ambush.
Type = Global
Tag = 4
MapNum = 74
Sprite = E
Color = SKINCOLOR_SHAMROCK

# The-Cactus

Emblem 11
Hint = A tiny concert in a wall.\\Gotta find some way to get smaller.
Type = Global
Tag = 0
MapNum = 76
Sprite = A
Color = SKINCOLOR_BLUE

Emblem 12
Hint = A returning road-side attraction.\\Now inside a mountain!
Type = Global
Tag = 1
MapNum = 76
Sprite = B
Color = SKINCOLOR_LAVENDER

Emblem 13
Hint = Up high, this one might hurt a little.
Type = Global
Tag = 2
MapNum = 76
Sprite = C
Color = SKINCOLOR_RED

Emblem 14
Hint = On top of a box,\\Above the narrow pathways.\\I didnt know where to put this one.
Type = Global
Tag = 3
MapNum = 76
Sprite = D
Color = SKINCOLOR_ORANGE

Emblem 15
Hint = Its high noon.\\The roofs of this here town might have something.
Type = Global
Tag = 4
MapNum = 76
Sprite = E
Color = SKINCOLOR_SHAMROCK

# The-

Emblem 16
Hint = I swear I saw someone!\\In front of that house!
Type = Global
Tag = 0
MapNum = 78
Sprite = A
Color = SKINCOLOR_BLUE

Emblem 17
Hint = The narrow pathways.\\They have a nice set of ring boxes.
Type = Global
Tag = 1
MapNum = 78
Sprite = B
Color = SKINCOLOR_LAVENDER

Emblem 18
Hint = Behind a bustable wall,\\is a convention?
Type = Global
Tag = 2
MapNum = 78
Sprite = C
Color = SKINCOLOR_RED

Emblem 19
Hint = This one's scared of that scary woman\\Go over and comfort it.
Type = Global
Tag = 3
MapNum = 78
Sprite = D
Color = SKINCOLOR_ORANGE

Emblem 20
Hint = Bring "46 + 12 + 25" amount of Rings to the boss fight.\\No more and no less.
Type = Global
Tag = 4
MapNum = 78
Sprite = E
Color = SKINCOLOR_SHAMROCK

# The-Aftermath

Emblem 21
Hint = So much more space.\\So many more hiding places.\\I always wanted to go up here.
Type = Global
Tag = 0
MapNum = 75
Sprite = A
Color = SKINCOLOR_BLUE

Emblem 22
Hint = At the Green Flower Mountain.\\This one's just relaxing in the cool water.
Type = Global
Tag = 1
MapNum = 75
Sprite = B
Color = SKINCOLOR_LAVENDER

Emblem 23
Hint = This island resembles an arena.\\There may be no enemies but there are goodies.
Type = Global
Tag = 2
MapNum = 75
Sprite = C
Color = SKINCOLOR_RED

Emblem 24
Hint = The good old archway.\\Dont be like my brother,\\look up.
Type = Global
Tag = 3
MapNum = 75
Sprite = D
Color = SKINCOLOR_ORANGE

Emblem 25
Hint = Sneakily tucked away.\\Will anyone even use these stairs?
Type = Global
Tag = 4
MapNum = 75
Sprite = E
Color = SKINCOLOR_SHAMROCK

# The-Flower Act 2

Emblem 26
Hint = Near the giant lake\\lies a cave with a 1-Up.\\An emblem's there, too!
Type = Global
Tag = 0
MapNum = 77
Sprite = A
Color = SKINCOLOR_BLUE

Emblem 27
Hint = Such a wet level.\\Find the source of the water\\Atop of the falls.
Type = Global
Tag = 1
MapNum = 77
Sprite = B
Color = SKINCOLOR_LAVENDER

Emblem 28
Hint = Backtrack a blocked path\\Then go through another one\\To prove you love him.
Type = Global
Tag = 2
MapNum = 77
Sprite = C
Color = SKINCOLOR_RED

Emblem 29
Hint = It's under a bridge,\\Right behind a large pillar.\\Echidnas Only!
Type = Global
Tag = 3
MapNum = 77
Sprite = D
Color = SKINCOLOR_ORANGE

Emblem 30
Hint = High in the canyon,\\There's a house with a garden.\\Can you go inside?
Type = Global
Tag = 4
MapNum = 77
Sprite = E
Color = SKINCOLOR_SHAMROCK

# The-House

Emblem 31
Hint = The zone that started it all.\\In the second lake.\\It's behind a wall!
Type = Global
Tag = 0
MapNum = 81
Sprite = A
Color = SKINCOLOR_BLUE

Emblem 32
Hint = In the eye of hell.\\The first largest chunk.\\Theres gotta be something back there.
Type = Global
Tag = 1
MapNum = 81
Sprite = B
Color = SKINCOLOR_LAVENDER

Emblem 33
Hint = The uninspired desert.\\Is it a mirage?\\Or is it real?
Type = Global
Tag = 2
MapNum = 81
Sprite = C
Color = SKINCOLOR_RED

Emblem 34
Hint = The Blood Queen's domain.\\Before you leave,\\save them from her minions!
Type = Global
Tag = 3
MapNum = 81
Sprite = D
Color = SKINCOLOR_ORANGE

Emblem 35
Hint = The Good Future.\\Up on the tallest moutain,\\as high as you can go.
Type = Global
Tag = 4
MapNum = 81
Sprite = E
Color = SKINCOLOR_SHAMROCK

# The-Snow

Emblem 36
Hint = Its under the ice!\\Save em Fang and or Amy!
Type = Global
Tag = 0
MapNum = 82
Sprite = A
Color = SKINCOLOR_BLUE

Emblem 37
Hint = That Snowman is just begging to be climbed!\\Imagine the view!
Type = Global
Tag = 1
MapNum = 82
Sprite = B
Color = SKINCOLOR_LAVENDER

Emblem 38
Hint = Atop the giant frozen waterfall.\\This cave's ice might be more fragile.\\Go on in Sonic.
Type = Global
Tag = 2
MapNum = 82
Sprite = C
Color = SKINCOLOR_RED

Emblem 39
Hint = The girl goes through this area like Scooby Doo.\\But maybe you can too?
Type = Global
Tag = 3
MapNum = 82
Sprite = D
Color = SKINCOLOR_ORANGE

Emblem 40
Hint = That last section is tough.\\Maybe you need to take a break and explore.
Type = Global
Tag = 4
MapNum = 82
Sprite = E
Color = SKINCOLOR_SHAMROCK

# The-Flower Canyon

Emblem 41
Hint = This Emblem location never gets old :]
Type = Global
Tag = 0
MapNum = 80
Sprite = A
Color = SKINCOLOR_BLUE

Emblem 42
Hint = On the left path.\\This one's in a familar place.\\Just more toxic.
Type = Global
Tag = 1
MapNum = 80
Sprite = B
Color = SKINCOLOR_LAVENDER

Emblem 43
Hint = On the right path.\\All the way at the top.\\You can see it from the exit.
Type = Global
Tag = 2
MapNum = 80
Sprite = C
Color = SKINCOLOR_RED

Emblem 44
Hint = This one's locked up!\\Better remember to push a button in the sewers.
Type = Global
Tag = 3
MapNum = 80
Sprite = D
Color = SKINCOLOR_ORANGE

Emblem 45
Hint = A El-Fire Level Classic.\\Dont be so hastey getting to the goal now.
Type = Global
Tag = 4
MapNum = 80
Sprite = E
Color = SKINCOLOR_SHAMROCK

Emblem 46
Type = Time
Var = 240*TICRATE
MapNum = 80
Sprite = T
Color = SKINCOLOR_GREY

Emblem 47
Type = Rings
Var = 300
MapNum = 80
Sprite = R
Color = SKINCOLOR_GOLD

Emblem 48
Type = Time
Var = 240*TICRATE
MapNum = 81
Sprite = T
Color = SKINCOLOR_GREY

Emblem 49
Type = Rings
Var = 300
MapNum = 81
Sprite = R
Color = SKINCOLOR_GOLD

# The-Flower Act 3

Emblem 50
Hint = This Emblem is here so my OCD can be happy.
Type = Global
Tag = 0
MapNum = 79
Sprite = P
Color = SKINCOLOR_VAPOR


# The-Flour

Emblem 51
Hint = Caged in plain sight.\\Dont be shy.\\You can even break it with your face.
Type = Global
Tag = 0
MapNum = 84
Sprite = A
Color = SKINCOLOR_BLUE

Emblem 52
Hint = The end is usually here\\but the pillar right before it has something for you.
Type = Global
Tag = 1
MapNum = 84
Sprite = B
Color = SKINCOLOR_LAVENDER

Emblem 53
Hint = The pen of Forknights.\\A nearby ledge holds the cage.
Type = Global
Tag = 2
MapNum = 84
Sprite = C
Color = SKINCOLOR_RED

Emblem 54
Hint = Jhon has a little friend,\\waiting atop the nearby pillar.
Type = Global
Tag = 3
MapNum = 84
Sprite = D
Color = SKINCOLOR_ORANGE

Emblem 55
Hint = You may wanna rush to escape in time\\but dont forget me in the new path!
Type = Global
Tag = 4
MapNum = 84
Sprite = E
Color = SKINCOLOR_SHAMROCK

# Extra Emblems

ExtraEmblem 1
Name = Beat The-Hell
Objective = Beat The-Hell
ConditionSet = 6
Sprite = F
Color = SKINCOLOR_GOLD

ExtraEmblem 2
Name = Beat The-Cactus
Objective = Beat The-Cactus
ConditionSet = 7
Sprite = F
Color = SKINCOLOR_GOLD

ExtraEmblem 3
Name = Beat The-Hill
Objective = Beat The-Hill
ConditionSet = 8
Sprite = F
Color = SKINCOLOR_GOLD

ExtraEmblem 4
Name = Beat The-Aftermath
Objective = Beat The-Aftermath
ConditionSet = 9
Sprite = F
Color = SKINCOLOR_GOLD

ExtraEmblem 5
Name = Beat The-House
Objective = Beat The-House
ConditionSet = 10
Sprite = F
Color = SKINCOLOR_GOLD





Unlockable 1
Name = Emblem Hints
Objective = Collect 18 Emblems
Type = EmblemHints
ConditionSet = 1

Unlockable 2
Name = Emblem Radar
Objective = Collect 36 Emblems
Type = ItemFinder
Var = 1
ConditionSet = 4

Unlockable 3
Name = House Door open
Objective = Beat all Canon levels
Type = None
Var = 1
ConditionSet = 2

Unlockable 4
Name = The-Alts Select
Height = 20
Objective = Find all Main Levels
Type = LevelSelect
Var = 2
ConditionSet = 3

Unlockable 5
Name = Pandora's Box
Objective = Get 54 Emblems
Type = Pandora
Var = 1
ConditionSet = 5

Unlockable 15
Name = The-Logo
Height = 60
Objective = Get all Emblems
Type = Warp
Var = 83
ConditionSet = 5
NoCheckList = true

Unlockable 7
Name = THE-HELL
NoChecklist = true
NoCecho = true
NoChecklist = true
Objective = ???
Type = None
ConditionSet = 6

Unlockable 8
Name = THE-CACTUS
NoChecklist = true
NoCecho = true
NoChecklist = true
Objective = ???
Type = None
ConditionSet = 7

Unlockable 9
Name = THE-HILL
NoChecklist = true
NoCecho = true
NoChecklist = true
Objective = ???
Type = None
ConditionSet = 8

Unlockable 10
Name = THE-AFTERMATH
NoChecklist = true
NoCecho = true
NoChecklist = true
Objective = ???
Type = None
ConditionSet = 9

Unlockable 11
Name = THE-HOUSE
NoChecklist = true
NoCecho = true
NoChecklist = true
Objective = ???
Type = None
ConditionSet = 10

Unlockable 12
Name = THE-SNOW
NoChecklist = true
NoCecho = true
NoChecklist = true
Objective = ???
Type = None
ConditionSet = 11

Unlockable 13
Name = Record Attack
Objective = Complete The-Flower Zone
Type = RecordAttack
ConditionSet = 12

Unlockable 14
Name = THE-FLOUR
NoChecklist = true
NoCecho = true
NoChecklist = true
Objective = ???
Type = None
ConditionSet = 13

Unlockable 6
Name = The-Flower Acts Select
Height = 40
Objective = Beat all 3 The-Flower Acts
Type = LevelSelect
Var = 4
ConditionSet = 12

Unlockable 16
Name = THE-FLOWER-CANYON
NoChecklist = true
NoCecho = true
NoChecklist = true
Objective = ???
Type = None
ConditionSet = 14



ConditionSet 1
Condition1 = TotalEmblems 18

ConditionSet 2
Condition1 = MapBeaten 74
Condition1 = MapBeaten 76
Condition1 = MapBeaten 78
Condition1 = MapBeaten 75

ConditionSet 3
Condition1 = MapBeaten 74
Condition1 = MapBeaten 76
Condition1 = MapBeaten 78
Condition1 = MapBeaten 75
Condition1 = MapBeaten 81

ConditionSet 4
Condition1 = TotalEmblems 36

ConditionSet 5
Condition1 = TotalEmblems 54

ConditionSet 6
Condition1 = MapBeaten 74

ConditionSet 7
Condition1 = MapBeaten 76

ConditionSet 8
Condition1 = MapBeaten 78

ConditionSet 9
Condition1 = MapBeaten 75

ConditionSet 10
Condition1 = MapBeaten 81

ConditionSet 11
Condition1 = MapBeaten 82

ConditionSet 12
Condition1 = MapBeaten 79

ConditionSet 13
Condition1 = MapBeaten 84

ConditionSet 14
Condition1 = MapBeaten 80
